What do you guys make of it? Is it totally fine to you, or is it annoying starting up Steam to fire up X software? I have a few on there, I use Designer there and it's generally okay for me. I don't really like it, but there's some fun side effects like it tracking your hours in the software, imagine if I had those stats…
I was wondering if anyone can recommend some (affordable) software to procedurally generate and render environments such as mountains, lakes, martian landscapes, etc. I basically need to generate a skybox (6 textures that map inside a cube) and am looking for software that can both generate and render the environments and…
So how much to you think the budgets will have to balloon to accommodate the newer consoles? There's always a lot of talk about production budgets getting larger (which is true) but I'm wondering if it will be as extreme with this next generation. I mean (on the art side)...we're already sculpting high res assets,…
Welcome to the second part of this Procedural Generation aka ProcGen classification series called “Many faces of Procedural Generation” series. To see the previous part click here. In this post I’m going to introduce a new concept: * ProcGen purity: This concept is a scale mainly used to compare the methodology’s…
Voxol Indeed , I would love to see such soft in general. the one that could be an easy discussion platform for several LLMs you could subscribe for . it's an idea i got here in another thread but found sort of tiresome to copy /paste what one LLM "think" vs another . And a discussion platform might be fun whatever subject…
Hello everyone, my name is Jeremy. This is my first post to the group. I just wanted to ask some of you that work in the industry for some general direction. I have knocked out most of my first year in school for animation. So far my favorite things are drawing and 3D Modeling. I am pretty decent working with Maya and…
Posting this here specifically because Polycount's audience cares about pipeline more than novelty, and that's the actual use case I built this for. Context I run Anvil Interactive Solutions — we ship Blender/UE5/Unity tooling (Quadify line, BlendUnreal, BlendUnity, a few others). BlenderMCP Pro came out of needing to do…
Huge update: you can now bake all your texture + generate all your LoD in one click. You can generate a billboard and set which view plane you want and it will also bake all your maps on it: The script will now generate the cavity from the normal map and you will be able to import external normal map to convert them in…
#wipwednesday, as a practice, last week I started this Roman Shrine, and with the power of modular props, I optimized. I started sculpting key props with general damage so they wouldn't look so repetitive, only one specific stones I wanted to add specifically damaged to give a more unique look. I did the retopology of…
I'm having an issue with the generation of my materials when I have my mesh and maps loaded for a new project. It appears that some maps won't recognize that they exist on the Color ID and after the generation is complete, it's missing completely from my texture file. I have a Sci-Fi window panel I'm working on and the…