Any help would be much much appreciated with helping me work out how to animating a truncated cone unfolding into a flat surface. To use for sheet metal development. I can't find anything to point me in the right direction. I'm using maya or 3d max. Thanks.
hello guys I have a question, its legal to have triangles (or ngons) in the middle of the flat surfaces accounting all edges have doubles properly (creased) and looking good in the case of production ready subd , or we must stick to quads all the time? What Im planning to do - build a hardsurface with creased / triple…
Hi guys ! I'm stuck with baking my normal map. I try to bake a text from a font with a bevel and some little corrections. The normals seems to be ok, the borders are smoothed and the top is perfecty flat and in another smooth group (I think this is useless). Here are the model and the result : Anyone have an idea ? Thank…
you can visit my website to see the texture flats of each one. Are my textures lacking in contrast? They seem fine when I look at them. Is it a lighting issue? Materials? I'm not doing anything funky.. I just have it setup with diffuse, spec, normal.. a little spec power boost.. some basic reflection cube map. Theyre lit…
Okay, I tried those things and here's what I came up with: Here it is like I was doing it before. (It's not as bad as in the first picture because I found some extra verts and fixed them): Here's the same thing, but with different smoothing groups. The flat parts look okay, but the edges are messed up: Here it is with the…
Hi there, I hope that somebody can help me with this. I have a flat orthographic 2D plan (coming from a DWG / DXF file). Here is a part of it. I would like to convert it to a 3D object. For this, I have in mind to extrude the green part but this gives bad results to just extrude the green shape, which is logical. How could…
Hello Can you guys figure out what is wrong with this. I'm trying to change the "Sewing Line Type" from "Turned" to "Flat". But MD for some reason is not allowing it. Here is the full scenario. I'm creating a fabric that needs to have both side. So after creating the first pattern I used "layer clone". It creates an…
Tried baking displacement map from high to lower poly mesh in Blender. Baked map output is completely flat grey in color. Isn't it supposed to be black and white or show a variety of greys? I have been tweaking the parameters without any results. Using Blender internal for the baking. Thanks EDIT: Seems the solution is to…
Well, you'll get an AO map, but it'll probably have some shadows around the edges of the floating geometry. You could either paint them out or ignore them. For this type of thing you might be better off just using a Crazybump pass instead of "real" AO, or you could do something like Magic Wand select the "flat" area in the…
I've noticed when trying to get nice detailed renders of a character I'm working on that the mip maps are making it look very flat from distance. Because I have a lot of materials it's a bit annoying to turn all of the mip maps off. For the Marmoset guys: Is there/could you add in a future update a global way to disable…