Tried baking displacement map from high to lower poly mesh in Blender. Baked map output is completely flat grey in color. Isn't it supposed to be black and white or show a variety of greys? I have been tweaking the parameters without any results. Using Blender internal for the baking.
Thanks
EDIT: Seems the solution is to increase the size of both meshes and the baked displacement map is more accurate.
I am not sure Blender is good for baking these maps. Seem to be getting lots of errors. Apart from xnormal, is there any other app that does this effectively and better?
Replies
Other than that you can save the bake to a 32bit image, adjust the range later and convert to 16bit, if that is enough.
Changing the size of the object doesn't sound like a good workaround tbh. not sure how it makes a difference in any case.