Happy to hear I was wrong in assuming your model was nonspecific. Sorry I've been having trouble understanding, and communicating clearly, I've been operating on less than the minimum required amount of sleep. I can see no technical flaws in neither your Lowpoly or Highpoly, everything seems to be baked and rendered…
@musashidan Yes, of course. My apologies, I may not have worded this appropriately. I am looking for places to get started so I'm not immediately overwhelmed by searching through a million Google links. I imagine many other game artists have gone through the same thing and sometimes I find that discussing it with like…
I've done quite a lot of portfolio review for hiring, and your biggest issue is your portfolio. It's not that your work is especially bad, it's that it's generic as fuck. You've got a random smattering of assets, none of which are particularly memorable and they're not presented in an appealing way. Nearly every asset has…
Hey all, Been a while since I last posted but hoping to get a bit more active soon with my posts XD Ive recently been trying to find a position as in a studio for a while now, without much luck and Im now looking at doing some freelance work for the experience and start making some money from what I love doing (though I…
Hi guys. I need help you guys how to enter to game company to foreigner. When I was in Korea, I had worked in online game development company for about 4 years. and I quit the company last the end of the year , I decided that I will study english in Canada. (because I wanna work in foregn contries in the future.) so I got…
Hello everyone, I'm reaching out to discuss a highly technical topic today. It's about the incredibly realistic animations in the upcoming game ILL. I don’t know how many of you have seen the trailer recently, but the way the creatures look like they have actual fleshy skin and their natural posing really caught my eye.…
Hi 3D artists! I currently look at polycount and reddit for finding freelance gigs, however I find that they are iffy at best, and 95% or more of the gigs are either unpaid or offer close to nothing in terms of pay (eg asking you to do hours of work for $15 or days of work for $100 etc). I'm feeling stumped so I thought…
I am looking for a modern tutorial/guide to wind/wpo animation for Unreal Engine 5. Specifically for trees and realistic as possible. I cant seem to find any information on how to make one that isn't old or how I am supposed to setup the vertex colors for use in the shaders. Any help would be greatly appreciated.
Love draw large and distinguished noses, like this one: I also love feet. They're amazing. You don't really think that much of them until you start to realise that they evolved for locomotion- the way the muscles and tendons are laid out. I always thought they were kind of rigid, stompy things but I've come to realise…
I thought these days whether it is possible to find the order of creation of instances in 3ds max. I dug into the net and everywhere I read two things - it is impossible and makes no sense. I thought a bit more and I got an idea that I write as a script. The script I wrote works flawlessly for me. Create your instances,…