Hello guys is there any way to retain SG in export (using the gw obj exporter) ? Seems it doesn't let me export in any way having both normals and smoothing groups options selected. The only way i can export them is by using triangles instead of quads (which i don't want) Doeas anyone has a fix for this? I'm in max 2017 btw
Just heads up - finally Modo 10 can export creased edges. We checked it with Maya (2016) and Max 2015 - it works. Just check "save mesh smoothness" on export and export a subdivided object (shift-tab). https://monosnap.com/file/97nJUick3IyrXXqjWCd2bdaXTUik6T
Hi guys! The situation is: i created the gameover screen animation which contains the characters, animated with skin and whos faces animated with morph, for the game project. This is how it looks in the initial scene and must look in Unity: I'm trying to transfer this to Unity by exporting it to FBX file by picking the…
Hello, thanks for the reply. Yes, i triangulated the LowPoly when I exported it in fbx, I updated the screenshots of the post with the triangulated LowPoly used for Baking.