Very nice, great job on your project! I'll have to take a peek at it on steam and as for game dev employment - yes needless to say things have been a bit turbulent imho ever since covid but opportunities still do exist for art aligned roles. I mean just on these boards alone had occasionally noticed members exchanging an…
Happy new year polycount ppl!, I want to share my first project of 2012 (first thead at PC) :) , I've been following this community for years and watching very talented works and warm community!, this dwarf is inspired in the warhammer world, still very wip. thanks
This is a basemesh for my new WIP dwarf character. CCs are welcome because this is the part where i can still change everything. I'm going to be updating this as I go First post
I always thought Blizzard did a fantastic job with the tier 2 armor sets in WoW especially Judgement. I thought it would be cool to re-create it with PBR and a higher poly count. A dwarf was of course the natural choice to don the legendary set. I hope I did it justice. Total tri count: 80k…
Here's some client work. I'd love to hear what you think :) This was painted for a book with a female dwarf protagonist. All the features were specified, it was up to me to visualize it and make her look like a woman. It was a realllly fun challenge, and I'm glad she reads as a female despite the obvious obstacles! Here's…
Hi, I need to make character like this concept and mix of others,I suppose it will be Dark Iron Dwarf )) For start I use basic mesh from 3d coat. So let's rock
Hey all - first up, sorry for this rant... hoping some of you take some time to read it - I just joined Polycount and, as such, am a bit nervous about sharing my less-than-stellar work ( I'm a game designer with some commercial experience... so this art stuff is new to me), but I need some help! I'm at University and we…
Character made in free time for fun and relax. I wanted to test with this model animations and UDK staff at all. 3920 tri dwarf and 704 tri axe. Maps 1024x1024 / 512x512 There is still few problems (deformated fingers and some normals bugs) Rig test: