I run LifeIsStranfeFans.com, a fan site for the narrative-driven choice-based videogame Life Is Strange, developed by Dontnod Entertainment and published by Square Enix and we're currently running an Environmental Art Contest which I figured might interest some artists here. The top prize is signed art by members of the…
Unity and Polycount are pleased to announce Unity Connect. Here's a bit of text from Unity on what Unity Connect is and what they hoping for with this free service: As with all big events, we've got a contest for ALL Unity devs this time, not just the artists out there. Here's all the official rules and details from the…
I was wondering if there are any software/plugins for a theoretical type of simulation-based content creation. I have often become frustrated by the way that current digital content is created, as I often feel there is a significant disconnect between the way digital assets are created and the way matter exists in our…
TL;DR My website with portfolio (check YouTube channel for more) http://sergeizemtsev.tumblr.com/ If you want:* Atmospheric and eerie soundtracks in the spirit of Yume Nikki * Paranoid post-punk and insecurity like Berserk and Paprika soundtracks * If you conceived Persona and Danganronpa in the darkest colors * You need…
Go look in the coding and scripting bit ( https://polycount.com/categories/coding-scripting-shader-writing ) for an idea of the sort of things TAs deal with - I'm going to assume you're fairly new and I think you're lacking a little context. It's difficult to give a practical example because what you're asking for an…
Hello everyone! First off, thanks a lot Rogue13 for allowing Mixamo to announce our contest here on Polycount. We were seriously impressed by the art you guys submitted on our last contest... (http://bit.ly/SAsc5d). Turns out all 3 winners (and most of the other featured artists) are from the Polycount community. :) So…
1st and 3rd made me lol. Funny, and fuck me I'm an idiot. The 2nd doesn't make sense as the voting hasn't even happened yet ;) Now then, transparency. One of the contestants (out of a dozen or so who had contacted me I think I only merged over 3 after I checked their stories out to see how true/believable it could be for…
Welcome one and all to the Chivalry: Medieval Warfare Contest. Torn Banner and Polycount have drawn up some battle plans and we'd like to invite you all to the fight. To do battle in this contest, you won't be crossing swords or banging heads on the field of battle. At least not right away. We will needing your blacksmith…
Informative and I suppose adaptive as well? I'm curious because at the moment leveraging the KitOps addon feature, specifically it's embedded procedural PBR material system too texture raw HS geometry in order to 'previs' conceptual content, primarily via shader channels so yes I'd agree can be bit of a time sink fiddling…