Hello. For some reason in my scene, some of my objects are not showing up in the render. I checked the vis options and layer options and everything looks fine. http://imageshack.us/photo/my-images/694/renderproblem.jpg/ Please help! Cheers
Yes, you can render direct and indirect shadows - check out the render pass functionality. Render passes can be added in the render object properties. They can also be previewed in the viewport by selecting them in the rendering mode dropdown and by cycling through , and . on your keyboard.
Well , speaking of current procedure to do anything in Blender . It's IMO asking chatGPT or rather its Codex to write you an automated addon that would do exactly what you want. But it still might include a proper explanation for main GPT how you want the things working . So requires certain understanding. The old way :…
Sorry maybe I hadn't really explained that the end result will be a rendered video, which will be displayed as a room projection. I never considered realtime because I needed it, only because making a custom shader in UE4 is literally the easiest thing on the planet compared to some other render engines. I am working…
I wanted to experiment with non-PBR renders I've been seeing all across ArtStation and this simple concept by Jek Korpen really caught my eye so I decided to model it. More renders and information on artstation: https://www.artstation.com/artwork/lE1lKz
Hello everyone ! Here's a work in progress of one of my first 3d car. I couldn't get motivated enough to work on my lastest handpainted lowpoly project so I thought I would do something completely different to refresh my mind. :smile: I'm not much into cars IRL but I've always been amazed by 3D cars since it is something I…
So thought i share how the render come along. Now here is how it turned out and I will say I already got some feedback and will fix it but thought i see what else I could get. This is feedback i got. "can see you have used a grungy, much more yellow saturated texture for the teeth. I can see some height values taking…
Hello, I have a little script that generate batch renders with a serie of HDRI that are located in a directory. The script gets the first HDRI, does 8 renders by rotating the HDRI every 45 degrees, save the renders and load the next HDRI in the directory. My problem is that this script works on certain scenes, and doesnt…
I’ve been working on a shader for a real-time rendering project, but I’m struggling with performance optimization. The shader looks great, but it causes a noticeable drop in FPS, especially on lower-end GPUs. I’m mainly using HLSL and working within Unreal Engine. Are there any best practices for reducing shader complexity…
It is for sure convenience. Toolbag has an Integrated sbsar importer. Blender has an officially from Adobe created sbsar importer but you need to login into Adobes forum/account to download it. Toolbag allows an easy export for showing your 3D scene on webpages/portfolio. If it´s for general portfolio purposes and you just…