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Optimizing Shader Performance for Real-Time Rendering

I’ve been working on a shader for a real-time rendering project, but I’m struggling with performance optimization. The shader looks great, but it causes a noticeable drop in FPS, especially on lower-end GPUs.

I’m mainly using HLSL and working within Unreal Engine. Are there any best practices for reducing shader complexity while maintaining visual quality? Any tips on debugging performance bottlenecks?

(admin edit: removing stealth-edit spam, and banning OP)

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