Great work on it @BillyJackman! Glad to see you stuck with it and put some great details into the walls with the drips and dirt. :) The only thing I'd want to point out for your next project would be to look into ways to make the pipes feel more embedded into the concrete. Particularly the copper ones feel like they're…
here you go. https://cdn.artstation.com/p/assets/images/images/001/165/663/large/lee-henry-door.jpg?1441382065 https://cdn.artstation.com/p/assets/images/images/001/165/665/large/lee-henry-light.jpg?1441382069
Yes you can. Once you go beyond the 0,1 area that is what happens anyways. However, if you want to use lightmass you will need seperate lightmap uvs that need to stay in 0,1 space.
Hey Thanez, First of all, I really appreciate you taking the time to write all of this — seriously. I know you're not trying to attack me, and I can tell you're coming from a place of genuine concern. That means a lot. I read your edited post, and I understand where you're coming from. I'm not ignoring what you're saying.…
Hello I recently finished this model of 2001 Discovery One cockpit. There are some stuff that I'm not really happy with, like a bit too strong spotlight from above and I should have added a bit of the blue light on the window, but it's not really that big of a mistake. Maybe when I'm bored I could go back and fix it...…
The issue is that the low poly is only one part of making a model. You keep saying you're going to apply a normal map but I haven't seen you post a model with a normal map applied. How are you making the normal map? I don't think you're making a subdivided high poly and baking it which is the workflow most games use. You…
--Update--Please help me fix this scene - see last post(#16) --Old Stuff-- Hey everyone!, Edit : Just realized I don't know how to spell dalmatians.... (silly title!) I'll start off with a quick intro; I'm a student interested in environment and prop modeling. I came across a beautiful demo reel by Leticia Reinaldo. (check…
Today we announce the release of Alchemy version 008, a Beta release. Nearly two years on from the first release, the community of users has grown significantly and we believe Alchemy is reliable enough to be labelled $B!F (BBeta $B!G (B quality. As a result we are finally opening up the website for everyone to download…