UX / UI Artist Needed We're building a game for which we need a clean, well made UI. The game is already in alpha and so has menus in it but they are all developer art. We need someone to come in and create new artwork to spruce them up and help make design and layout decisions within the bounds of the current system's…
Arc Productions, a Canadian based CG animation and visual effects facility located in downtown Toronto is looking for an Art Director to join our team. With over 250 artists and technical directors and the most up to date resources available, we bring the vision to both major Hollywood studios and independent producers to…
here is my latest WIP, I found this dead space 2 concept on the net done by Joseph Cross http://cghub.com/images/view/110210/ I have tried to recreate it in UDK as near to what can be seen with slight changes. Note that this is still a WIP, the concept was chosen as its a fairly simple scene to make and was looking for a…
Hello PolyCount, Finally have a reason to create an account at this wonderful community, and hopefully one of you will be the person who can take advantage of it. Jib Life Studios has a spot open for an environment artist/map designer. While being an upstart, 3 studios have come together around developing a single IP…
Reflection on the Convert your Friends project My tutor for the course i'm doing has given me three questions to answer on my devlog so here it is. Question 01: What was the aspect you enjoyed working on the most? What was it about doing that thing that you enjoyed? The part of this project I've enjoyed the most is all the…
Blades per plane is looking good don't change that. Let me see your wire frame for the planes as well as the bundle of grass so that I can comment on those as well. One shaded shot and one with wire frame always helps just a heads up. The density is applicable it just we haven't done everything we need to yet for a large…
Alright guys, It's been a while since I've done anything to the concept of Polycount Hub. But I'd like to state that I've been looking into it and discussing with other web developers what would be the best way to pull this off. Looking into it, I've been focusing primarily on wordpress as the fundamental basis to the…
You have to know what your end goal is so that you can make these decisions. There is no rules about how to do these things, it just depends on your projects specific needs. Do you need high resolution on the fingernails? The hands? If so, maybe you need multiple materials for the entire character. If Disney type…
In the future, please use the links button rather than just pasting the address; it makes things easier for people from whom you're asking a favor. ;)boesch.weebly.com Your page layout could use some vertical space - everything feels very compressed at the moment. From the start, I'd place your title (3D Artist) on a…
I do agree to some extent, at least if im using personal experiences to go by. I feel like games have had a positive affect on the way I see and view problems. On the flipside I've spent a lot of time playing things like TF2/WoW/CoD and I'm completely dumbfounded at peoples inability to improve/use common sense. This is…