Frell: You're showing some great ambition, but hopefully i can give you a little advice so you can avoid needing to start over entirely on your next asset. What you want to do is break it down into stages. EDIT: 0. Gather reference, study, plan, and think about all of the shapes and how you will go about constructing them.…
I'm sorry but I dare anybody to tell me anything in Resistance 2 was really good? The whole game was a bog standard shooter, the very same thing I played 10 years ago. NOTHING was new, and it was so damn average I nearly stopped playing half way through. In fact, I think for shear enjoyment, the first one was better. Sure…
I figured this out recently for our studio, wrote up the process. Works great for us... ============ 1. Don't do this until your monitor(s) have been on for at least 1 hour. 2. Reset the display driver gamma control. Display Properties > Settings > Advanced > GeForce tab > Color Correction > Restore Defaults. Repeat for…
If you downloaded my scene, then you saw that I already had a camera set up with the objects in much the same way that should have done something similar and they did NOT show DOF at ALL when the layers and settings said they should (both camera DOF and post process). I had screenshots included as well for what I was…
Yes, leaks can significantly impact the sales of a game, early leaked screenshots of half finished art can turn a huge chunk of gamers off that dont actually know how games look in early development, and lose interest because "graphix sux/looks bad man". most consumers are not concerned with a studios credibility, they…
Thank you! There might be an easier way than how I did it but, 1) I first created a Spline with the curvature I wanted. 2) Then I created a Cylinder with a PathDeform(WSM) modifier to follow the spline I had made. 3) After this step I go back to the cylinder and play with the diameter until I get the right thickness. At…
SP - Played through SP, its about as good as MW2. took me about 6 - 7 hours i think so about the same length. No bugs, and no slowdown or crashes. Different pacing and more obvious infinite enemy parts, but more 'cool' bits. The story was more involving, if a bit annoying at times. I missed some of the sniper/covert parts…
No art updates today :( Instead, you get to see inside my brains/thought process! I was a bit stuck/apprehensive about what to do next so I scribbled questions all over the concept. Most of the time I can do this stuff in my noggin', but a lot of this is untested waters for me (meaning current/next gen workflows). I find…
Yes I have tried that method, I inverted in Photoshop, even created a material in UDK and manually inverted with the one minus expressions, and have also baked my normal map with y- in the end I am getting same results. Okay guys, this might be my last post (I promise)depending on if I find a solution in the next 16 hrs or…
global BoneArray global BoneNArray global WeightArray global PasteArray -- Pass the vert id to extract all the weights to arrays fn CopyWeight theVert = ( -- Empty the arrays BoneArray = #() BoneNArray =#() WeightArray = #() theSkin = $.modifiers[#skin] BNumber = skinOps.getVertexWeightCount theSkin theVert BN = BNumber as…