About that time I posted my work on polycount to get some CC. This is still WIP and always willing to improve my work. Like always comments, suggestions, likes/dislikes are much appreciated. Thanks Idea for the corridor based of this concept: WIP:
Personal work. High poly model done with zbrush and 3dsmax. Rendered in Keyshot. About 25h of work captured and squeezed into a little bit more than hour timelapse. Timelapse: https://www.youtube.com/watch?v=mugbbtlkFZg
Hello guys, I want to share my process in this backpack. I'm finished my Highpoly starting now the low poly C&C are very welcome Concept by Rock D https://www.artstation.com/artwork/VQQAg
I wanted to play a bit with Substance Painter, so I decided to model this scifi grenade, based on the concept of juan Novelletto Screenshots taken from substance Painter : Quick render with iRay through Substance Painter : The original concept art from juan novelletto : It was fun to jump into this fantastic tool, really…
Made this model for some practice. It's based off of concept art I just found via google images: http://fc00.deviantart.net/fs18/f/2007/143/6/7/Assault_rifle_by_jimsvanberg.jpg I'd appreciate any critique. :) Normal and AO bake only Ortho View Normal and AO bake with Wireframe 2246 polys Made in Blender 2.49.