Hello everyone. This is my first thread here on Polycount. I want this to be a sort of W.I.P thread as I try to finish up my environment. Summary: This is just a small corner of a room that shows off some props and textures. My goal was an old abandoned post-apocalyptic school. I wanted the scene to be as simple as…
Hi polycount! I've always been mostly a lurker, but one of my resolutions for this year is to be featured in polycount in some way, so I figured this contest would be a great way to try that. During one of my inspiration raids, I stumbled upon this concept: It really got my gears going, and I decided to go for the near…
hello, this will be the first time, I create something for a challenge - so please do not rip me apart - but when you do, please add some feedback, that helps me learning, hehehe... I already own Substance Painter & Designer Indie and will use it of course. Other apps: B2M 3 for quick roughness maps and some…
Thats looking better already, the light looks too flat in the room still the light on the floor should look like its bouncing up and lighting the room, like this https://cdn.conceptartempire.com/images/07/965/00-featured-jordan-grimmer-interview.jpg you might need to place in a light and get the decay just right to fake it…
First version of lighting block out. I have received feedback that the lighting is too dim for a government funded nuclear bunker. As well as raising awareness that things like lamp are not really needed for a place heavily invested by the government. I will also modify the roof to be curved (more of a tunnel look) to…
Participant: Me, Myself, and I The Arbiter's Abyss is built upon flowing water. A serene place where a man sits up top hearing out the workings of the land. He sits up high held up by those many to bring judgement and restore order to the realm. Those that petition him are brought close to the water to humble themselves as…
nice work. I like the style like this one;) Suggestions: 1) first top pic. The roof front tiles r way too HUGE, they should be at least like those on the right side of the roof. 2) middle (second) pic, a house with red door. The red wooden door intersects with the small roof above it. Normally there should be a frame…
For the throne room I want to create a grand palace previously held in high regard but now left abandoned and gathering dust due to some mysterious event I would like to hint at in the scene. I will be making use of wood panelled walls and simple clean bricks and trims with occasional heavy marble. The colour palette will…
Hello again Polycount! A new week and a UDK new project. This time it's a Sci fi room with a fancy hologram ball in it. The concept is used with permission from it's maker Juan Martinez Pinilla (http://kaizendesign.deviantart.com). With this environment I hope to learn more about more advanced moving shaders (like the…
The idea behind my throne room will be that a kingdom of a once mighty space faring race has been forced to abandon their planet. They all now sit in cryogenic slumber awaiting their journeys end. The Throne will be a unique regal tube in which the king is frozen, he will be surrounded by tubes and ice crystals giving the…