As a long time 3D Coat user, I'd like to chime in. I think 3D Coat is amazing for low poly sculpting and blocking things in using voxels and then bringing your sculpt to a certain point, but then there is a gap where you might want to take a sculpt to a more polished state after retopology. Zbrush's ability to allow you…
Hi there, first time poster here. I started this project a few weeks ago. I created a (low poly) mesh in maya 10, exported it to Zbrush. Added details in Zbrush and created a normal map. Everything went fine untill I created the normal map with Zbrush. My question is: can Zbrush actually change the uv's of your model?…
This is my blockout so far :D Edit: I have finished the high poly. I don't think I will make a pass on zbrush, the subd model looks good enough for the bake. What do you guys think?
Hello, I'm making a trim sheet that I sculpted in Zbrush. However, I kept getting errors when I tried baking some maps in Substance Painter. The errors seemed to indicate that the mesh was too high-poly for my computer to handle, so I used the decimation master tool in Zbrush to get the poly count down. When I decimate my…
I know I'm digging up an old corpse of a thread here, but since the issue might still be relevant in modern times: The mesh not welding might apparently be linked to your geo being single sided (basically a plane object deformed) so if like me you just ran into the issue, just add some thickness to the damn thing since…
I can't seem to get the nostril to cast a shadow when doing a render in zbrush they always seem to be illuminated and it's confusing me as what I'm doing wrong with the nose
Hi guys, I recently acquired ZBrush 4, because the few persons I know who works in 3D design told me "Don't use Mudbox anymore, it's a cheap ZBrush, take ZBrush". One of them "lent" me his ZBrush so I could try it before spending money on it. It took me time to get used to the way we navigate into ZBrush but I got used to…