I have an alpha map that I'm using for my window pane. When importing to unreal I know you're suppose to set the materials under blend mode to masked then plug in the alpha map to opacity mask. It works, it makes the window pane transparent, but I want to make it 50% transparent instead of being 100% so you can see a bit…
Hello all. I have recently switched to Unreal 5 for work and I am wondering if anyone has come across a workaround for using displacement in materials? I realize tessellation has been removed from UE5 and through the use of Nanite you can achieve great things for static meshes. However, so far this does not work on…
Hi i have a question. I am thinking about using unreal engine as a renderer.My question is if i make my animations with environment in 3ds Max how can i import it to engine? I know i can build my environment in engine then get skeletal meshes but i want to get exact cordinates from max to engine for my characters and i…
https://www.youtube.com/watch?v=z4stQo-Om40 This is a fan art piece I did to demonstrate my skills as an environment artist for games. It's running in Unreal 4, and I based the design off of a concept by Jessica Smith, accompanied by the Zelda Theme by the London Philharmonic Orchestra.
G'day G'day is there a way I can generate foliage on static mesh in unreal? For example, I (like pretty much everyone) like using the world align blend to have a moss material blend on top of rocks, I was wondering if it's possible to spawn small moss cards using the same mask. cheers in advance.
Hey guys i'm currently modelling a room to be placed into unreal engine i'm not exactly sure whats the best way to pull it off. Should I use a cube/plane for each wall or should I create a combined mesh encompassing the room. As seen in the picture. This room is located in the basement of the ship connecting to a hallway…
Hello, I wanted to share my latest project with you. It's a unreal engine game environment. Here is a youtube link: https://www.youtube.com/watch?v=v4c7S6oHWz8 https://www.artstation.com/artwork/B1q1Qk I would like if you guys could give me some feedback
Hey y'all! I'm at the point of putting finishing touches on this scene and I'd like to know if there's something I am missing that could push it further. This is my first environment and first time working in Unreal so I'll do my best to incorporate your feedback to the best of my technical ability. Cheers! model Ref -
Hi guys, do you know why i get the following issue in UE4? Unreal Engine 4. The Lightmaps are ok (green) and the light was baked on production. Yes there is a UV seem, but why do I get such an ungly border. In Substance Painter and Marmoset everything Looks fine. See below. Substance Painter Marmoset