I have an alpha map that I'm using for my window pane. When importing to unreal I know you're suppose to set the materials under blend mode to masked then plug in the alpha map to opacity mask. It works, it makes the window pane transparent, but I want to make it 50% transparent instead of being 100% so you can see a bit of color and stains. I can't figure out how to make that happen is there something I'm missing or is there another way of doing it?
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If you want 50% transparency, I believe the blend mode must be set to translucent, and the mask should be plugged into opacity, not opacity mask.
I did place the blend mode on translucent then the mask plugged into opacity which works it displays at 40% but it also affects the rest of the mesh. Unless I'm not suppose to have the window pane grouped together with the rest of the mesh. I figured it wouldn't matter considering were masking the alpha map.
Below: Using masked on blend mode. Which works but I want the transparency to be at 40% at least to what I have painted on my alpha map.
Below:
Left: Translucent mode on. Right:Masked mode on.
To me it look like there is something wrong with the alpha texture itself.
Lets see how that alpha actually looks like. Open up the texture, in Unreal, and on the top left corner, yo can include, exclude channels. show us the alpha.
I have also been saving it in targas, 32-bit. I have tried PNG but get the same results.