I have the HalfLife version just as a headstart. Everything is difficult (but possible) to learn...except for Animation tools. The Animation and Rigging tools are the easiest imaginable. You can rig an entire game character within 20 seconds once you get the hang of it. Softimage is very programmer oriented, so it's tough…
hmm, vitor... me thinks like this (ear): in general every real head may be off this norm a little bit, but the ear was a bit too much on the wrong place.... i also suggest to draw first! there you will develope your sense of proportion & get some checkpoints later for sculpting. there may be a endless number of…
I like these a lot, great work. My favorite are 3 and 6. 6 is pretty standard but I think you could still do some really cool stuff with it. I picture sorta a wolf man or bat creature there. 3 sort of reminds me of one of those floating supply depots (zerg) from star craft 1. But I can see the possibilities there being…
What they should do is cut back their own costs by ceasing their endless fight against piracy. Then they could sell the game cheaper, and possibly lower the number of pirating attempts (because they become more affordable). I've said this many times before. They'll never end piracy, and I think they spend more money…
*Richard was wearing the same shirt when he removed Ethan's bullet from John's leg...as he was tonight in the WWII era "others" camp. *From last episode when Richard says "what goes around comes around" (in reference to Ethan shooting John), sounded like a silly quip last week. This week, when I heard it, it sounded more…
I think it's more like "anime gets bad when they decide that milking it is more important than the story". Let's be honest: Show like Naruto and Bleach -- while they started out good and occasionally put out some fun episodes here and there -- will never end. Stories require endings, not endless sequence of anti-climaxes…
I've finally finished up a short term project called Skate N Crash. It's an endless runner, with a skater and obstacles you have to trick off of. The game took about 5 days to complete and is free on the Google Play Store. I'm willing to share code or insights into how anything in the game was accomplished. Everything is…
[UDK]I am trying to make a endless runner game where the level is generated as the game progresses, having a part of the game get on front of another part, and so on so forth. However this leads to my next question: I want to make a monster spawn point system which is when the new bit of land is posted into the front of…
Working on a simple isometric endless wave hack n slash wherein you play bunny fu fu, a simple farmer looking for a little serenity out in the country, whose farm is overrun with field mice, which you must naturally bop. On the head. Just a quick sculpt update. He still needs some overalls sculpted, then on to the hammer…
Well few of us are making games for android and iphone, because of their simplycity. And I am asking how much polygons should be on the scree so game runs fast? complexity of code is for more or less simply endless run. I watched various games for android and I can tell that probably one gun in android game called Into the…