Well few of us are making games for android and iphone, because of their simplycity. And I am asking how much polygons should be on the scree so game runs fast? complexity of code is for more or less simply endless run. I watched various games for android and I can tell that probably one gun in android game called Into the Dead has more polygons then entire scene in subway surfers. so what you think how many polygons does one average character from SS has? I would take them for my course, and make it maybe a bit more detailed.
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Anyways, to the question. It's not about polygon count. It is about managing draw calls, texture memory, CPU load, etc. Means you have to have good overall optimization, including properly modelled assets (to reduce vertex count), mobile shaders, texture atlases, correct texture compression, etc.
Polygons are quite cheap, so it's probably going to involve some common sense and trial and error. But a good few if not tens of thousands of polygons are probably not going to cause much issue.