I am looking to work on an environment for my own personal portfolio and by my estimates it will be a couple of months work of work. I have never done anything as ambitious or as tim intensive on my own so i was wondering if i could get some feed back on how i am planning out the project and the work flow i intend to take.…
Hi everyone, I'm a fourth-year student at Academy of Art University, and an intern at Sledgehammer Games (I know some coworkers lurk around here!). This upcoming semester, I am running a class where we will be prototyping and building a first-person multiplayer game using the Unreal Development Kit. The game is called…
I'm seeking some guidance and feedback on my current work pace and portfolio. I've been working on several projects, and I'd like to get your input on whether my time estimates seem reasonable or if I need to make adjustments. Here's a breakdown of my recent work with estimated completion times: Portfolio Link:…
Here I have a shape inside another with refraction on, would it be possible to project this onto just the cube with the complete lighting or albedo export map? I get a red cube if I use both shapes for the high poly and just the outer for the low Or just the inner cube with weird projection (tried skew fix) and nothing…
Hello, My name is Matthew. I am one of the founders of Twisted Reality Studios and we are looking for a few good members. Twisted Reality is a remote start-up company working on its first game project “Primus”, a tower defence game with some twists with an art style of stylised realism. We are a team of 7 looking to fill…
Heya everyone, just finished up this prop and had a blast making it. Lately I have been doing little stylized projects like this over the weekend to help me relax/not stress and to take a break from larger projects. Let me know what you all think and what/if you like to do quick, little projects like this between the time…
Attention Character and UI Artists, We are seeking character and UI artists to join our team and finish developing Hanako - Soul of the Samurai. You must have experience working with characters in 3ds Max, Zbrush and Topogun (or any re-topo program) or working with Photoshop, Illustrator, Flash (preferred but not required)…
Starboard Games LLC is hiring! We are an highly professional and friendly Indie game developer looking for talented and dedicated people to join us on our exciting projects. You may find out more about us at: Starboardgamesllc.com and Int-game.net If you are looking for a fun-loving team with mature, respectful people…
Hi , Ihave a problem , I have a very curvy surface on wich I need to project a mask for a secondary extraction of bassrelief after , I have tried to use uvmap and paint directly into the uv the texture mask but the result aren't satisfactory and they woudl come better with direct work drag drop tool in zbrush of the…