I created a hotkeyable interface for common uv functions that I use personally to speed up my workflow. I thought others might find some of the functions useful so I decided to package them together and post. This is designed to be used together with TexTools, several of the functions require TexTools to be installed and…
Welcome to a work in progress thread for a narrative following the steps of two well-known Demacians: Garen and Lux Crownguard. If it was not painfully obvious, I am new to the art of polycount, so I hope I'm not going overboard. A Bit About Me I am an avid League of Legends player, but I've always been in love with the…
Senior Character Modeler You are an exceptional character artist who creates memorable characters for a large scale fantasy MMO game. What you get to do every day * Be an exceptional, passionate character artist who creates memorable characters, and researches and develops character content * Work with Art Director,…
Hello there! We are Fireline Games - a small group of indie game developers based in Poland. Since the beginning we have been mostly creating games for game jams but now we want to move on to a bigger project. Our latest game Spheres made for Ludum Dare 32 received a lot of good comments and placed high in final results,…
Crystal Core is a UK based game studio, our small team of talented individuals work collectively to build videogames for the masses. Being an independent studio allows us to create anything that we feel gamers of today will enjoy. We provide many features to any who play our games, such as title specific communities, extra…
I recently got Quixel Suite and am loving it so far. Doubt I have to get on a box about how great it is around these parts. That being said; I've run into several issues I wanted to bring up, if not for bringing them to Quixel's attention, perhaps somebody has fixes. I've done a bit of searching and reading about, but have…
Hello everyone :) We are a team of 2 prs, a web designer, 2 psychologists and a couple
of programmer. We are all working on this mission for free, till we
launch our first product. Acutally the product is already
finished (
https://ksr-video.imgix.net/projects/2997920/video-821485-h264_high.mp4
). It s all about PR and…
Hi Guys, I was hoping for some feedback on material shading, as it's one of my weaker areas. I modelled an old General Electrics cooker and was texturing in Quixel. Some caveats to what I'm doing, I guess i'm open to any feedback beyond the material settings if you deem the approach to be wack. 1) the geo in the renders is…
This is a project we are doing for our final year at The University Of Hertfordshire The team: Joshua Khusal: Environment Artist Benjamin Lane: Environment Artist Georgia Jeffries: Character Artist Adelaide Coldham: Animator Freelancers: Matt Jenkins: Rigging…
Hello! I've been looking for the best workflow from the time that I import a model into 3DC until it's ready to bake and export. Problem is, I have found hardly any information or documentation on things that I desire to do. I am looking to bake an object, made of multiple subobjects, and bake it, and all the videos that I…