@TypicalMale To elaborate, I'm only curious because at a glance your topology in my opinion had indicated either 'high flow' (high to low) or probable midpoly (hybrid trim sheets) baking methodology and as an aside personal preference nowadays I tend to lean toward the latter, when generating mostly static large scale HS…
Or maybe they just enjoy shooting their friends and smack talking? You cast WIDE nets with your generalizations, man... I'm not into COD or BF or whatever, but I was really into Quake which I suppose falls into the same category. It was fun. That was why I played it. It wasn't, to my knowledge, because I was insecure.
Hi All, I was wondering if anyone would offer me some insight into the following. I am getting close to constructing my first reel and I am a bit confused about the following . I plan on having a number of props, some large some small 2-3 based on photos and 2-3 based concept art , one small highly detailed environment and…
Right now from my perspective they all serve exactly the same purpose: randomly (or not randomly, but mostly randomly) spread an input shape. Have I just not encountered yet a specific enough material to fully appreciate the differences each of those nodes offers?
I've played around alot with creating complex objects in Max and basic texturing and want to move up into using mudbox for sculpting. Having never used normal maps, I'm curious as to how they're created and the limitations of creating them which leads me to ask this: I am wanting to create a modular victorian road with a…
Hi guys, after a lot of testing I decided to clean up this thread a bit to make it easier to understand the issue. The problem is that using a color map breaks cavity and ao masks. Leaving the color map slot empty produces nice and correct ao and cavity masks. The issue is most prominent with rich occl The following…
Greetings, Polycount! Yesterday I finished my first somewhat serious piece of software. It's a little script that converts this: into this: The resulting sprite sheets are ready for use in many game engines, such as FlashPunk, an amazing framework for Flash that we are using for our game. I was pretty tired of having to…
Hi we just launched a Kickstarter and I wanted to engage more with the community about our art style. Obviously I more specifically want feedback from other artists about defining our own style in this niche. Here is a sample To me, the characters also feel slightly detached from the scene itself but maybe that's just…