Right now from my perspective they all serve exactly the same purpose: randomly (or not randomly, but mostly randomly) spread an input shape. Have I just not encountered yet a specific enough material to fully appreciate the differences each of those nodes offers?
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Over time better tools get added. They can't remove the old tools or older substances break so you end up with lots of stuff that does the same thing
If you want a cleaner setup, spend some time reading the documentation and you'll find ways to filter and organise the library.