Looking pretty good so far. Would be nice to know what your max and current polycount is. Here are my crits. The gun looks too small compared to the concept. The head visor thing has a much more rounded curve on the bottom side where yours is a lot flater. Should add an edge loop or two there to give it a little more…
Hello, fellow Polycounters! until now I was usually able to fix my 3D issues by myself, but on this one, I did not found a satisfying solution. Warning: It's going to be a long post. To give you a little background: I am a student & environment artist and currently working on an environment for a VR game in Unity. My…
Hey guys, I've been customizing Max for a couple of years now, and I figured I ought to package up some of my better scripts and release them to the public! Without further ado, Turbosmooth Tools is a batch processing script designed to let you modify Turbosmooth modifiers on a whole pile of objects at once. It also has…
Before I start, I noticed that you spent some real effort modeling each part separate. Fuckin' nice. Keep doing that and you'll have less issues going forward. Alright, so what I noticed at the back was confirmed when looking at your model. When you connected the main body cylinder to the three conical nozzle parts, you…
The forum is being weird and only letting me post two paragraphs at a time. Continuing on: Second, in Blender and Modo the bridge tools almost always work well with sort of arbitrary selections. Modo's is a little more finicky than Blender's which can bridge just about anything, but in any non-artificial situation it still…
I used to: Model using almost only extrusions and some bevels due to fear of having bad topology, avoiding triangles and ngons like plague. Now: I use chamfers, booleans, bevels and every tool and modifier I know to break the shape, prioritizing form over topology and making my life a lot easier when unwrapping. I used to:…
Most of my feedback won't be that useful, since I've seen others reporting the same problems I had, and some issues are already scheduled to be resolved on the roadmap post. I run an old i7-920 ~2.8GHz so not the fastest baking machine. My usual workflow was baking normal maps in Maya and just using that as a base for…
I think you have some good stuff and comparing the old stuff to the new, you are improving nicely. I don't think you should stop with what you have, because you're right at the point that the next few pieces you do, will steamroll anything you've done in the past. So don't relax keep pushing! The layout is good, I…
Hey Guys, Thanks so much for the response and questions! All of this stuff was made in Max. Gannon: I tried using this project to really delve deep into hard surface modeling and so I didnt end up using any stuff I had made before. The initial Courthouse building (which I made first), allowed me to create a whole set of…
I've been collecting these for a few years now. Many came from a similar CG Society thread. I've edited some, left some as found, and hope I'm not repeating too many. When saving a file pressing the + sign will add a number increment next to it (e.g. normal.max will be normal01.max). Press the "i" key to re-center the view…