Hello everyone! I'm about to finish my Bachelors studies in game design, and for my final project I created a game-ready environment. I set out to create different models and textures to create an asset set which could be used for building the whole environment in Unreal Engine. My idea for the environment was to build a…
Trion Worlds is seeking exceptional and passionate senior environment artists who have a penchant for high fantasy subject matter. Requirements: -Minimum 3 years of industry experience in a related position; minimum 2 titles shipped with credit in the role of environment artist. -Excellent working knowledge of Maya, Zbrush…
Hello. Haven't posted a portfolio environment thread in a while, so decided to share what I'm currently doing. Was looking around for some reference for an environment to do and stumbled upon this Last of Us picture and wanted to re-create it. I'm planning on posting regular updates to get more feedback instead of posting…
SENIOR CINEMATIC ENVIRONMENT ARTIST Project: Developing a high-end CG video game cinematic for a High Profile MMPORPG Location: Southern California. Job Summary This studios seeking a Senior Environment Artist to join a highly creative environment and work on exciting animation projects in their Santa Monica animation and…
Hey PC! We're looking to fill a few roles at the studio! Job description below. ( Must already be in the US ) Senior - Mid level 3D Environment Artist / Generalist Blind Squirrel Entertainment, Inc. Santa Ana, CA, USA Job type: Permanent Job Description Blind Squirrel Games is looking for a talented artist to join our team…
Hey everyone, I've made a few posts on here before with my own asset creations. I recently started branching out and expanding my skills by going from just asset creation to also applying those skills and creating whole environments based off a concept art. I'm hoping this path will actually make me more employable in the…
I'm making a sci-fi environment using a bunch of modular assets - walls, floors, props etc. all using separate texture maps. I'm now texturing these assets in DDO, and I keep thinking it'd be hugely useful if there's a way to import the entire environment in 3DO but only have one of the meshes treated as my current DDO…
Plop plop! I would to know if someone has a good reference or quick explanation about rendering an environment map in Maya... I checked the Polycount-Wiki in the cube map section but there is no line about it :( - http://wiki.polycount.com/CubeMap?action=show&redirect=Cube+Map The Maya documentation doesn't have a chapter…
Hi, my name is Sagan Tucker. I'm 24, and I'm an enthusiast game developer. I'm here looking for someone to take the role of Lead 3D Environment Artist on my current project. The game is a 3D Action Adventure set in a fantasy realm called Teleria. We’re currently making a small demo game as a precursor to the series. It…
Finally i had time to work on this project :) I got alot of the modular models done. Still alot to do. Very challenging but im learning. There are problems with lighting in particular. Because I use the new Unreal engine 5. I still don't fully understand how the lighting works in it. The environment is far too dark. The…