Thanks ngs616 :) I'm not 100% happy with how the cyborg male character turned out. I think the individual parts, the trainers, jeans, armour and arms are all good but they maybe don't fit well together for the final character. I didn't do any concept drawings which caused problems. For one it slowed me down a lot as I was…
light/Armored/bio/building/massive/whatever doesn't affect anything unless the units attack says +6 damage bio, or whatever. Armor is a point system, some units have armor already, and you can upgrade armor. 4 armor would means each attack gets -6 taken off of it. So lets say a zergling is attacking it, it'd barely do any…
Hello! First time posting on here, wanted to get some feedback on my sculpt so far. This is the concept! Very cool by ToothWu Here is the sculpt so far Currently unhappy with arm armor bits, Armor detailing in general if anyone has any tips on how to cleanly detail the armor. Workflow rn is Z modeler, apply dynamic sub d,…
It does look like it'd be fun to skin, yeah! Pretty cool model, although imho the texture could be much improved - too many things to list in text so I'm gonna do a paintover when I get back from the shops - watch this space! Ok, here we go. It's a really crappy paintover, nowhere near as good as I'd like it to look, but…
@Baddcog & Dilanka Yes the mask is small but it has to look really good in portrait view, any larger and it would have been like a witch doctor mask, also is close to the real japanese masks that drumsmen wear when beating a taiko drum. The story if the set is that the god part of storm spirit is taking over and is…
this is my Azra, my first attempt at a cinematic model, my art director let me work on her in between projects and whenever else i could squeeze her in. she was meant to be a learning process and a possible portfolio piece for us and me she ended up being a huge learning experience, made me fall head over heels in love…
Pretty cool stuff, I like the concept and in general the execution is fairly good. I particularly like the concept! It may be a doodle, but it's effective and nicely done. Some issues that I notice: - Anatomy isn't very accurate. That bicep is huuuuge and nothing at all like realistic. Similarly the muscles in the abdomen…
Hi everyone, I've been working in the game industry for one year and a half. Now the game has shipped, I'd like to share some of the work I did with you. :-) This is a light human female light armor called Profane. Our character lead Aaron Cober created the face and body. Hair is created by Youngji Lee. I modeled and…
renderhjs: can you be more specific? what model are you referring to? wrong in what sense? The human fella with the armor has seen better days. I pulled the human form out of a old project. I had to adjust him in Modo before he was ready for zbrush again. In the process of moving him back to zbrush i lost a lot of detail.…
you might just have to bite the bullet and proceed with the next steps even if the anatomy isn't perfect. By layering clothing and armour over the character, it'll help you gain more perspective and in turn will improve your anatomy. If you work with a non-destructive workflow, you can also always go back and improve…