I think the appeal of college, (and I would say it is warranted) is that for a lot of people it is EXTREMELY difficult to motivate yourself at home, by yourself with little technology in terms of good computing equipment. The Art Institutes for me was a place I spent all my time in the computer labs. I met other really…
[UPDATE: POSITION IS FILLED] Diadem Studios is looking for a Lead Artist We’re looking for a creative visionary who can help define the art direction for our game, Blue Monarch. Our vision is to create a rich science fiction universe that can be experienced across multiple media platforms. We’ve already released two…
Edit: I've heard good things about the Stafford course, it's probably worth looking into. I've also heard good things about the games art course at Derby. I would certainly recommend a focused course rather than a 'jack of all trades' design course. If you feel that you should have applied elsewhere, it is definitely worth…
Yeah generally agreeing with everything Artifice says here, i'll sum it up plus add a bit more: Get 2600 instead of 2600K Get a cheaper motherboard that supports your cpu, avoid large motherboards with a bunch of expansion ports and fancy overclocking features, a micro-atx board with minimal features is plenty these days I…
Well your system checks out fine according to the narrow scope of the dxdiag file. That doesn't mean bigger issues are not going on, just directX and most game related files are ok. It's a nice rig too =) The only issue I see that MIGHT cause an issue with some older games is the second sound device "Modem #0 Line Playback…
Hey guys, A piece I was working on in Mudbox several hours ago saved correctly and shut down without any problems. However, when I try to open both the .mud and .bak files, it launches mudbox but gets stuck calculating normals at 55%. I'm not sure if the file's actually corrupted or if it's just having a hard time loading…
Hi there, I was very kindly asked by Eric Chadwick to create a thread where I break down my response to the September-October 2018 Environment Art Challenge. Here's the challenge thread and you can see my response to it over on Artstation but in the spirit of shameless self-promotion, here again is the short cinematic I…
Project name: Red Online (Offline) Brief description: - High fantasy action mmorpg aiming to break conventions and become a true "next gen" mmo. We take that stance from a design point of view, not a technical point of view. - Approx 5 Months in development, the story has been worked on for 2-3 years, as have the game…
Hello Dear Artists! We are looking for a talented artist to help make Jump Tanks look amazing! Skills: * Maya and or 3Ds Max * Strong material and texture creation skills * Ambient Occlusion/Normal map generation * Unity Engine 4 and 5 * Unity Lighting, light probes PBR rendering * Basic knowledge of rigging * Great…