We have a sizable backlog of 3d assets that need prepping for the Unreal Marketplace, Epic has strict guidelines and a QA process so we'd like to work with someone that is very familiar with UE4 and experience with their Marketplace upload process. If you're interested please DM me with a brief outline of your experience.…
Hey, heres an upsized version of the concept its based off (sorry about pixelation) The title of the the concept says engine but its all crazy to me! Haha i just thought it looked cool what i've got so far (post process is more fun than actually making progress modelling) At the moment it looks like ironman with a gas…
I'm surprised no one has posted this yet. This game is hands down one of the best looking and playing games I've ever played. I'm really, really amazed at what Capcom has been able to put together. Clearly the time spent on developement has really paid off. I won't go into full details about the game... you can go and read…
Here are some tank game models i made as my final assignment in college this year. They were built modually, which is why they all have the same base and treads. I wasnt 100% happy with how they turned out and as it is my first year learning 3D im learning new things all the time and can already spot about 1000 things that…
Hi all! Been a long time since I posted here, mostly because of lack of time due to my new job. But I have vacation now,so hopefully I'll be able to finish this before it's over! Here's where I'm at right now: I think I can call the highpoly more or less done. Time to get it into Maya for low poly creation. And here's a…
Some realtime VFX I've been working on lately for an indie game project. Realtime fire [ame=" https://www.youtube.com/watch?v=XE5EONaFJW8"]Fire[/ame] http://youtu.be/XE5EONaFJW8 River http://youtu.be/dvJuk1IMoxo
Anybody know of any good zplugs for viewing alphas via zbrush? Lightbox works decently for some images with actual alpha channels, but for others it will bring them in as a texture if they are double clicked with my experience using it and that isn't that great. There used to be a good one for Zbrush 3, but that will not…
Hi everyone, I just finished working on a hard surface design pracitce. it's a futuristic powertool to melt/fuse metals. Hope you guys like it. it was made in 3dsmax using 99% subdivs and smol amount of booleans. let me know what you think.