Hey PC, long time. I'm looking for a post or set of posts that a polycounter had put up, probably a long time ago (years). Basically, it was one person who was making an RPG-type game and most of the textures were gradient-based. There was one character who wore red and had some punching attacks, and there was another…
Looks very cool overall :+1: Looking closer, I think there are a few points that could be improved on: Skull - Got to agree this is the most glaring weakness, looking caught in-between different ideas. Given the overall amount of work put in, wouldn't skimp on such a central element. Perhaps do some paint-overs to explore…
Turbosmooth/connect is a better way to handle the corners. If I had been doing more modeling instead of animation over the last 6mo I probably would have suggested that because I work with turbosmooth on top of Edit Poly, and toggle it on and off (little light bulb) to see how it smooths. The main problem you had with…
Just watched it. It's pretty good. But..... a few things I didn't like. First, Finn held his own for too long against Kylo Ren. He was a storm trooper, his weapon was a blaster. He shouldn't be able to use a lightsaber out of the blue... If the movie had shown him holding that Stormtrooper's melee weapon in the beginning,…
Hey PC, So I'm not sure if my workflow is causing this issue or if the Game Dev Gods find it funny to torment me so, but I am having an issue with 3ds Max's unwrap uvw modifier. I'm modelling in 3ds max, exporting to unwrap in UV Layout and when I reimport to max and run an unwrap modifier everything is fine. My UVs are…
Hi. I'm using Maya 2020 and having a few struggles with the quad draw....when i draw big polys say for the back or torso, or arms and legs i seem to be able to move the points around pretty freely to resize/reposition the quads how i want and relaxing the quads seems to work fine. But on the face, where the polygons are…
Loving the progress Hazard, but I get the feeling its lacking in a few design elements. I want to see her have rings, tattoos, and more elements like the buckle on her boots. Even completely different type of buckle on the other boot (for some reason the design seems to be 'rorshach-ing' a bit to me because of the boot…
FINAL SUBMISSION: _________________________ Q’maera – The Cursed
Queen In a time when the land was divided by war, a king was desperate and was
looking for solutions to unite the people. All hopes in the gods were lost so
the king departed on a journey to the dark places of the world. Eventually he
found the devil and…
@Fabi_G Something inspired by a jar of puke is not something I expected to like, but this is neat. Did I spend a few minutes playing with the web demo, trying to propel the jar this or that way by timing the clicks to the momentum and direction à la Portal? I absolutely did. 😄 I love the simplicity of the technique, thanks…