Final Screenshots (see post on page 3) (Many of the image-link in this post are broken, have a look at my website for a complete breakdown of the scene) http://oskarselin.com/forest.html (original post) Project Overview Hello fellow polycount users! In this thread I will share my progress on a forest scene I’m currently…
How would I be able to produce something like Manhunt (Rockstar Games) executions in Maya and Unreal Engine 4? I'm developing a horror game with a team, I have a low-poly character similar to what you would see in a Playstation One game and I want it to be able to sneak up on enemies and execute them and have…
That's a robot what I've made for Crusator game. Here you can see transformations https://www.youtube.com/watch?v=NWZqBuF2HgQ I'm not sure may I add link to Steam page here. But if you want you may find it there. If you don't mind I'll be publish here my devlog. Modeling and animation were made in Blender, texturing in…
Howdy guys. Now that Unreal Engine 4 is public I can show off a map that I worked on almost a year ago.... which those of you who have subscribed to UE4 probably already have ;) Rick Kohler and I were tasked with coming up with a small map that would show off reflections in editor. I was responsible for the…
What's going on, fellow devs. I made this short tutorial about how to create LODs in 3ds
Max and Unreal Engine. Additionally, I’m
giving away a game-ready asset which you will find it in the video’s
description. Hope you found this
useful and Happy Merry Christmas. Thanks :) Video: https://youtu.be/ajqbPC8rN54
Hey guys! I would like to share my latest project: An procedural grass generator 100% made in Substance Designer! Here are some shots from Unreal Engine with the generated grass. More shots, GIF's and breakdown can be found on my ArtStation page: https://www.artstation.com/artwork/dO0Jqx Thanks for having a look :)
Hello Friends, my name is Gökhan. I'm making Silent Hills P.T. map on Unreal Engine 4. Yes I started. This is preview test :) [ame=" https://www.youtube.com/watch?v=or3lcJIy1Gg"]http://www.youtube.com/watch?v=or3lcJIy1Gg[/ame] Come to my blog for Making Of :) http://gokhanyahyatorba.blogspot.com.tr/p/oyun-tasarm.html
Hello art world — I am a 3D environment prop modeler specializing in game engine projects. My goal is to add density to my portfolio, send me a task! I am willing to either build models from scratch or complete existing assets by uv mapping, texturing, rigging, or fixing up topology. Here are some samples of models I have…
I am modling in blender wich uses OpenGL normals, so when exporting to unreal i have to convert it to DirectX. But i am curious if would be better to do it before importing or the cost of doing that inside the engine is neglectable?
Hello everyone, i haven't posted here for a while, i've been learning unreal engine 4 lately aiming for environment art. Here's two environments that i've made lately using market and megascans' assets. (i haven't used my personal assets yet) i'd like to know how far my environment art skills are from being able to produce…