Howdy guys. Now that Unreal Engine 4 is public I can show off a map that I worked on almost a year ago.... which those of you who have subscribed to UE4 probably already have
Rick Kohler and I were tasked with coming up with a small map that would show off reflections in editor. I was responsible for the modeling/texturing (except for all of the pipes,clamps, and posters which were textured by Eric Terry) and shaders. Rick handled the meshing,lighting, and atmosphere. The composition was a collaborative effort. The FX were done by Tim Elek.