Hello I'm a 2d concept artist looking for work or collaborations. I also have experience in UI design and Animation https://modularhorizon.artstation.com/
I've been here for a rand total of two days: -My dad has rallied my uncle older cousin Stan, and some random guests t convince me I'm wasting my 20's making games. -My mom haasses me about different things on an hourly basis. -My lil cousin Gus has no bals, its a wonder he's made it to 18, I'm getting sick of him. -My lil…
nice process till now :wink: the final scketch is nice balanced and the i dig the style , even if some one can see it off proportion i really like the fact that the upper arms are longer tha normal so for me is an approval but that's just my personal taste. the only part were i'm not convinced is the color scheme on the…
That looks like a fun gnarly character with a lot of detail, but especially the beauty shots are really hard to read. The metal arm basically disappears into the body in the first shot, even without squinting. Perhaps you wanted to show the skulls, but having a stronger light from the left/back/top and less from the front…
I happened across a neat way to do some tiling electrical FX the other day and decided to share. It is meant for doing things like shells around players or electrical floors. The video goes over the setup and stuffs, however if you have questions feel free to ask and I can hopefully answer if you are trying to reproduce a…
I feel cooler already! In fact I made it my homepage so I can name drop Jack Monahan around the watercooler at the apple store, just so everyone can know how cool I am. I do really like it, and I like how you divided the blog and the folio, makes it good to have them each accessable but not married too tightly.
Hi guys I am investigating about this however I am having a hard time finding something regarding this. Does anyone knows where can I find a tutorial or a video anything regarding important points to have in account when creating textures for cell shading? Thanks!
Hello Polycount, I haven't posted anything in quite a while so I thought I'd share some work. I'd been using 3ds Max for the past ~7 years and suddenly needed to learn Maya ASAP, so I decided to model an 1873 Colt Single Action Army to get up to speed with it. I did a few different textures for it but I think this one came…