Hey there everyone! My name is Marcel and I'm currently learning a 3D workflow to create game-ready characters. Never really sculpted before, so I'm following different tutorials online. The workflow I want to try out, since I have all the programs required available is sculpting in zBrush, retopo in Blender and texturing…
i have a SCAR-L model which i've learnt to make from Digital Tutors,and i can successfully import it into UE4,but i want to do more with it,but i don't know how. basically i want to 1.Model a gun and texture it in Blender. 2.Make shooting animations for it and make reloading animations for it.(i dont know how or where to…
My latest project. Inspired by a miniature artist name Simon Laveuve, love his work. Feedbacks are welcome. Software used: Blender Substance Painter Photoshop
Polyhertz, the quad from edge script works well. I just found out that RappaTools has this functionality in the bridge tools tho. Makes me feel bad telling you since you put the effort in to write the script. The Quad from vertex script unfortunately gives me an error. Have tested it in max 14 and 15.…
Hey guys...I'm new here. The name's MilesMaster, a beginning 3D artist always eager to learn. I'm thinking about developing a full game in the distant future (still working out a detailed timeline), as long as my skill level has caught up by then with Blender and other software. I was curious to ask, with current…
https://www.youtube.com/watch?v=Rc_Eaz7Ulqg&feature=emb_logo&ab_channel=EzTutor Hallo everyone! For this ArchViz project I wanted to learn and explore workflows to make a complete visualization package including fully post-processed day and night-time renders & animations. I also wanted to explore what I could achieve with…
Hello guys Im faced a pretty wierd performance issue in Blender (from 2.82 to 2.9) in one specific case: selection of vertex, edges or polygons in object with vertex groups are extrimely slow. For making a test and comparison me and my friend create a default cube, subdivide it few times to 786k polygons and select 15-30k…