Would you like to become part of the team that includes the creative visionaries behind Oblivion and Rise of Nations, as well as Drizzt DoUrden and Spawn? 38 Studios, LLC is currently seeking a Character Artist to join our Art department at the Big Huge Games studio in Timonium, Maryland. This is a full-time time position…
Vig's comment about remapping just a few areas reminds me of a good point. Since I am teh old skool, I think of remapping issues being slightly catastrophic - having to alter entire limbs if the joints don't deform well, etc. The models I build these days have ten times as many polygons as my original work, and I can…
Hi ! It's been a while since I've not posted a thing about the project, sorry about that ^^" I had to take back a good pace between my new job and offwork stuff. I still work on Geonosis btw but nothing is really good enough to be shown ( even as WIP =X ) So here is a rework of the face's rig of Mevenn, as we can't handle…
Can anyone explain what the best way to understand weight painting a blender rig is? I am trying to rig a pony to obviously work smoothly and move in a caricature way for a pony. But, I am having a hard time figuring out exactly what it is that I need to get the mesh to move like it should. There is always something…
Hi folks, I began working with Hunter this week on the Spirit Bear set [The Progress so far] :: (1) Rigging is complete- Imported & tested within game. (2) First pass for the skinning seems to be holding up. Minor tweaks needed. (3) First anim with the rig, so far. Could be used as a Portrait anim or in-game idle I suppose…
Aldo: I'll try to see if I can get it from the CA, I won't see him till next thursday though. If you want to see my own concept > 3D model, check out my other post. But thanks about the edge loop reduction. I'm still trying to get a workflow down, and I saw Gavin's, so I'm trying to emulate that (the workflow, not the…
Hey guys, Wanted to share a WIP of a current
environment I am working on. The overall layout is based on this
concept: chris-dien-temple-of-tyr-interior.jpg I want to give this environment a more
roman look and story so I'm thinking of having the center statue be of some
roman god or goddess. The statue that I have is only…
This looks like a really solid project. Will no doubt be fun and it seems you are doing a lot of things right. For the block out though, It feels a little bit like you are rushing it. I would recommend spending another couple of hours trying to push the framing and composition of the block out, aim your sun and do a rough…
Yep, that's reasonable, thanks for the input! Sculpt is still WIP but I've wanted to do first baking and see how it looks with normal maps. Some baking errors here and there, will fix them on the upcoming days, check out sketchfab: https://sketchfab.com/3d-models/test-71f95bc0d32c4751a6c57446d17bb82e