Hey guys, back with another question. Sometimes when i'm uv mapping, when I unfold a shell the UV splits up into parts and going back to the object there are several vertices where there was only one before. Second image is after unfolding. I've tried the following: Deleting history and freezing transformations before…
So.. I exported a model as OBJ to unwrap and pack in UVLayout. When importing back into MODO and using the copy and paste UVs function to my original mesh. MODO only copies 2 polygons(!). Anyone know what's going? The topology didn't change at all, I don't get it. I need to copy the UVs back to my original since I've got…
Hi everyone! I'm stuck on something that a lot of googling hasn't really helped me with... I'm working on a level in Blender. I want to find a better way of mapping UV coordinates to walls and other "basic" elements. Right now, I do a planer projection/unwrap for each one, but it feels very slow and tedious. "real" level…
hey guys, I have a question about UV Maps.... After unfolting an object in 3ds max for some reason all unwrapped parts ,4 balks... "which have the same size" have different UV sizes... is there any way to pack them togetherand resize to the same UV island size ?
I'm currently scrathing my head over a little problem regarding the baking of a normal map for a specific mesh. I can't seem to figure out the proper way to setup my mesh to get a clean bake. My test case has mirrored UVs and I get a nasty seam along the UV border. This is a classic over Polycount as I passed along all the…
Hello, uv noob here. I have a pipe that I unfolded with Maya. However, when I bring the fbx to Substance Painter the resolution is very low (smart mask). I tried looking around, and I read that the problem might be my texel density in Maya (I learn the existence of it today) Here is a screenshot of my UV. I usually import…
Following a tutorial, we deleted several objects that were identical on the other side of the door. I UV unwrapped the remaining parts and then duplicated them and flipped them Z scale. In the UV editor the new duplicated areas share the exact same position as their partners, one of them is on top and the other is directly…
Hello! So I've just started working in Maya 2016 and I love the new setup in general. My one question concerns the UV Distortion Shader Display however. So I modeled and UV'ed a cable and I'm pretty used to already knowing how to do that in previous versions of Maya. However, as most of you may know, with the new UV…
Open your UV editor. Make sure UV toolkit is visible. That is under tools in the UV editor. You should see an option that says show UV Toolkit. I hope this GIF helps.
hi,all as you can see the attachment .I have 2 UV set .One is for lightmap.The second for texture display.In maya window,I can not see the right texture display. The reasons is that maya reads the UV of lightmap.How can I let maya read right UV set . please help me ........