Hello, uv noob here.
I have a pipe that I unfolded with Maya. However, when I bring the fbx to Substance Painter the resolution is very low (smart mask).
I tried looking around, and I read that the problem might be my texel density in Maya (I learn the existence of it today)
Here is a screenshot of my UV.
I usually import my model in Substance and bake it. Most of the time it worked but in this case, I think I have to change my whole way of processing this because it looks like I'm missing a lot of things.
So basically I need to change the resolution of my uv map ? How to go about it ? Can I even do it now or before modeling ? From what I've read it needs to be done at the start.
Sorry if it has already been asked, I hate anything to do with UV