Check out youtube videos from a woman named Lori. Patternmakerpro was her old website but i think the name changed to cggarments.com. If you search MD tutorials hers will be the first to pop up. Very useful videos and she is a professional seamstress, so nobody better to learn from. With the sculpting, just try to nail the…
Isn't this forum exists to express your thoughts freely without polishing and censuring yourself. I am pretty tired of reading that overly polite, inexpressive and graphically blind language Ai is typically promoting . It's sleepy and dull after all. Well , until you specifically ask otherwise but nobody do usually . Whats…
Hi! I'm a director with Blueberry. We're a digital fashion company currently operating on Roblox and Snapchat and we're looking to bring on fresh, new talent to our team to fill full-time positions for senior level artists. We're looking for additional senior level creative team members to help us with creating and pushing…
Getting all the basic forms of head and having the entire head to the same level of detail is great advice. And of course working from some reference is always good too. The skull usually should have some angles to them and not as uniformly round as you have it, and watch for how the back of the skull transitions into the…
It's been a while since I posted here and I decided to showcase my latest piece of work. I got inspired by concept art from Warhammer Online: Age of Reckoning. I started practicing sculpting rocks using only TrimSmoothBorder and eventually got highpoly model with some rocks around it which I used for practicing before…
Hello! My name is Vinicius, I’m a junior 3D artist focused on character modeling for games. I recently finished college in animation and I’m looking for opportunities to gain real experience in game projects. I’m open to collaborate on indie projects or even volunteer to help a team. My main goal is to learn, grow as an…
Some avenues of improvement you can pursue: -If you haven't already, just keep pursuing 'traditional' anatomical practices through sketching from reference and real-life. Google images exists of course, but I also found BioDigital to be pretty helpful in exploring muscles and skeletal structures. Understanding the visual…
Well, if it were full-time I'd say yeah, that is slow. I would not set two weeks for a skull in any scenario really - think of it in hours - thats one-hundred and twenty work hours for what, a prop or a small portion of a character. The fact that you effectively retopologised an existing high poly makes that even more…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
My POV "Imposter syndrome" "Stuck in a rut" "Lack of motivation.....etcetera just a whole heap of arse grinding crap we as creatives are bound to struggle with because at our very core we're PERFECTIONISTS! *period* Basically an unattainable misguided attribute, many of us are pretty much cursed pursuing however what I did…