It's been a while since I posted here and I decided to showcase my latest piece of work. I got inspired by concept art from Warhammer Online: Age of Reckoning.
I started practicing sculpting rocks using only TrimSmoothBorder and eventually got highpoly model with some rocks around it which I used for practicing before central skull part.
When I felt more or less happy with highpoly I moved on with low poly and texturing. Then I rendered it in Marmoset.
Oh, I also saved first sculpting pass in ZBrush when I started my work. Took many hours to make it look like on final screenshots.
Any feedback is greatly appreciated. And thank you for reading this post.
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Thanks for the feedback!