Hello, I have been working on a road texture but found an issue where if I import the sbsar file as is into unreal then the material will look different than if I import the sbsar into Substance Painter 2, apply it to the mesh, export the maps for unreal (in the setting for Unreal), and apply them (see picture). What can I…
First off congratualions on a nice release. I have a question regarding the unity export. It works pretty good when using the standard rendering environment in Unity but it would be nice to have a skyshop option in there aswell. This would be an awesome work speedup. I am not sure if it is possible but I thought lets get…
Hi, I am using actorX plugin for maya to export a scene file. My question is how do I setup materials so that the ase file will have reference/path for lightmaps as 2nd UV channels. Should I use multi layered textures?
hi Silvernight, unfortunately Zbrush can export layered psd only if you bake to a canvas layer and export using Zapplink. This means the polymesh will turn into pixol data and no more object will be editable. I know you asking about polypaint layer from uv map, but just to summarize the Zbrush capactities and clarify : BPR…
hi, i'm trying to export to obj a model i created in max, but, something is wrong because it stays too much time in "preparing normals and.." and it doesn't move on, for too much time
Heya, I was looking into QERadiant for Quake 4 and Hammer for Half-life 2 and there doesn't seem to be any options for exporting brushes as an OBJ file (or anything similiar), or importing OBJ / whatever as BSP (like UnrealED). Anybody have any ideas or plugins for something like this? (/me is a Maya user).