Hello lovely video game peoples! I'm an indie dev out in Seattle, and I'm looking to take the next step into the game industry. I've worked for indie games like Read Only Memories from Midboss and What Pumpkin's HiveSwap, but I'm trying to either get more steady freelance work, or just get into studio work. Some VFX…
Hello everyone ! I joined polycount a couple years ago but never felt confident to start a thread here but I think I should have to keep better track of my progression. But it's never too late ! My name is Jesse i'm a 22 year old french 3D artist currently intern at ForceField VR (previously Vanguard Games) and my main…
I'm doing a samurai helmet, its taking a lot longer than expected as the helmet has a complicated pattern of lacing. the photo examples supplied are one of many types of lacing found, you can ignore the laquering on the armour, I've already worked out how to do that. whats Im having trouble with is working out the best way…
Hey Polycounters! Albedo Informatics is looking for a full time Sr. 3D Animatort! We are a Toronto-based software development startup with a focus on location based gaming, VR/AR and more. We are currently building an RPG called SIGIL for our in house platform LARGE (www.thisislarge.com). Formal deets below. Your…
I went to an Art institute myself and i must say it was a complete waste of time. For starters the school did not have an intensive enough course to educate you properly in 3d to be anywhere near the point you had to be to land a job. The course was a 2 year course and the first year we had to take state mandatd courses…
Hey polycount users. Current project I'm working on is being finished and I'm looking for new projects/job offerings. I'm looking mainly for 3D character artist work, but feel free to send similar jobs. I have graduated from Latvian Art Academy, Graphic Art Faculty. I have good knowledge of human anatomy and academic…
Hi guys, I think this may be my first post to Polycount ever. I'm trying to bridge the gap between 2D concept art into 3D so I'm struggling with the learning curve as I graduate into texturing. I have learned tons about modeling hi detail in ZBrush. I learned how to retopologize in ZBrush into lo poly models but then…
We are looking for a position for artists interested in VR game development. Roles available include: - Spaceship Exterior Concept Artist - Sci-Fi interior concept artist - Technical 3D Artist - Modular Level Design - 3D Character Artist What is Fleet Hackers? We are developing a VR game set in an open world space…
Hello polycounters. I have been noticing this user by the name of Moonser posting on several sites. http://www.polycount.com/forum/showthread.php?p=1578795#post1578795 http://forum.unity3d.com/threads/129468-3D-2D-Artist-looking-for-Job here's a link to his portfolio. http://moonseer.portfoliobox.net Any individual who has…
Hello Polycount! I'm new here, and as a student in video game art and animation, I'm new to the scene as a whole. I've always wanted to bring characters to life so I chose to specialize in animation, however we've learned a lot in Maya with a boundless amount more still left to learn, but as my final personal project…