Secondary and dressing assets sourced from Quixel Megascans and Unreal Marketplace. Ivy, vegetation and debris - integrated and adjusted to match the scene's tone and weathering.
Sketch Turner main character from one of the most popular games on Sega Genesis “Comix Zone”. Made as entry for Retrogasm 2 (2018) art competition. Chech Sketch Turner on Sketchfab in realtime: https://sketchfab.com/3d-models/comix-zone-sketch-turner-retrogasm2018-entry-c32ea989f8394ce2bd1a4c11307fd8ff Chech Sketch Turner…
Its good work so far. From what I can see your scene needs more of a focus, a better composition in the frame, the concept very much leads the eye in to this part of the image. you dont have the character there so its up to you where you want to lead peoples eyes That leads me to my next point. Create focus in your scene…
hey folks, so iam looking arround for the simple animatins for my little sidescroller.. Now i read this article http://www.thecareergamer.com/braaaains-zombieville-usa-tech-review/ (making off zombiville usa ) .. After looking for some tutorials (with less results), i like to ask here ;) I defenetly wanna do this in maya,…
Hello everyone. So while i`m working as tech art i decided to build a new map without limitations in shaders and textures. The story behind everything here is about ancient exclusion zone that was left long time ago. It was sealed behind gates that supposed to be closed for eternity. That is short story. In the future i…
Update... Well I am done now :) could keep going forever on this but i think I am going to call it done and move on had a lot of fun with this. https://vimeo.com/208630358 Some break downs here Ref. I am not going to follow this 100% just get the gist but I will also add other elements to it. Still unsure if ill go with…
I must be missing something about how base material nodes work. I've created a base material node and hit 'View in 3D'. I have a heightmap, but it doesn't seem to show up in the 3D view, nor does the output for the base material have the heightmap I've plugged into the input. The roughness slider of the base material also…
3D Character Animator (Senior/Lead) As a 3D Character Animator at Vertexbee, you will spearhead the creation of high-fidelity, realistic character performances for an Unreal Engine 5 project. You’ll be part of a newly formed agile team of industry veterans that will push the boundaries of Unreal Engine to achieve artistic…