Hello, I have used lots of stuff from Unity Asset Store on the past, with different levels of modifications in my games.But I have run into some clear piracy content and I want to make you guys aware that you should be extra careful about using stock stuff. Piracy content:…
Click me! Hey Everyone! I am happy to announce my Hue Saturation Luminance shader for Marmoset Toolbag 3 has been released! You can find the link to the shader on Gumroad here. The downloadable zip contains a shader extension allowing for Hue Saturation Luminance modifications Toolbag 3 shaders. Features: * Independent…
Hello, I'm quite new to Maxscript and I've been trying to write a simple function that will return true or false if any faces have a specified MaterialID applied to them. I got it working but only by collapsing the object into and editable_poly or editable_mesh. Ideally I would like to be able to add a modifer to the top…
Good morning everybody! So I'm working on a cement tiles substance, which I want highly customisable. The substance is made of several patterns, each one in a separate graph with exposed parameters, combined in a "master graph" in which I'm using a Tile Sampler Color to put them together using the Mask Random data. I'd…
One thing not brought up yet is what your goal is with this model. Is it a mounted gun that will be viewed in 1st or 3rd person? Is it simply a general show piece of your game res modelling skills, and so will be viewed at various angles? Your model has a lot of polys in the mechanics of the gun and in small elements, only…
Hello everyone. Few days ago, I opened this thread https://polycount.com/discussion/comment/2734111#Comment_2734111 concerning the basic pipeline to follow when you want to make a game asset. I've received the answers I needed to start a project and try to follow the "checklist" of the 3D Game Artist. BUT of course I'm a…
I like to use edge weights in the editable poly sub object to drive chamfer modifiers and then I add a turbosmooth on top of everything. Also if you add an empty crease set modifier before your chamfer modifiers you get a nice preview while modeling.
So I'm working on some mountains and playing around with vertex lighting. Once I get it looking the way I want I go to utilities and assign vertex colors. After I do this Max automatically applies a VertexPaint modifier to the object I baked. This allows me to use VertexPaint's HSV tools. However when I collapse the…
Hey PC, So I'm not sure if my workflow is causing this issue or if the Game Dev Gods find it funny to torment me so, but I am having an issue with 3ds Max's unwrap uvw modifier. I'm modelling in 3ds max, exporting to unwrap in UV Layout and when I reimport to max and run an unwrap modifier everything is fine. My UVs are…
Really sorry for the bump but is there anyway to fix this? I did some searches on the forum and I think it's because I imported the model as a FBX file... which is total crap and it messed up my groups or something in that nature. Is there anyway to fix this? I tried it all.. I'm [ ] <- that close to breaking my mouse and…