I remember that someone here works at Bungie, but can't remember who. I have a chance at getting a job there doing desktop support. I was wondering if anyone could give me some idea as to what the work environment is like? ALso where the heck are they located? It looks like it's a bit east of Redmond, but I can't find an…
As Klunk already said, workflows will depends on a ton of factors, there is no "standard" workflow that magically works for everything. I made a writeup on a realistic props pipeline a while ago, maybe there is some helpful info for you there:…
For the past month I've been trying to improve my skills in sculpting and so far I've finished my first set of models. The goal was to sculpt an african woman based on various references I found online and I'm very satisfied with my most recent sculpt (the one on the right). I still feel like I could use some tips/critique…
Hello All, I am new here at polycount. I'm finishing up my degree in Game Art, and I wanted to share some of what I've done with everyone to get some feedback and improve the quality of my work. I'd love any advice or critiques on anything I have posted. Everything I have posted I've done myself. I follow a typical game…
I'm at a loss, I've tried searching but can't find it. It was posted in a thread here a few months ago. The lecture was from a game designer (I think?) and the was mainly about surviving in the game industry, it starts off with the pros and cons of seeking regular employment vs. freelance project-based work and toward the…
Hey all! Is anyone planning to take part in Pwnisher’s new DRÆM SEQUENCE challenge? It kicks off Saturday 31st Jan at 5pm (2026). I’m probably being a bit delusional, but I think I’ll give it a go even though I have zero time. And I will try my best to get my students to take part. :) Here is the challenge page…
Hey again peeps, I got a concept from optinium somewhere around this forum and I thought id have a go at it, its not fully detailed yet as I'm in two minds about going any further, but here it is- let me know if u think its worth going on, image free hosting
Hey there fellas, Thought I'd post some stuff here as well about our FPS which we are currently developing. The shooter is called "Project Double Zero" and a dev video can be seen here: [ame] http://www.youtube.com/watch?v=NW5_a1azP-g[/ame] Also, if you'd like to run around in the current map (nowhere near finished) then…
I am currently having this issue where the lighting leaks at the edges of the BSP meshes. It is only happening while using the movable directional light. When I bake the lighting using the static lighting it works well. Here is the image: Anyone knows what might be causing the issue? EDIT: I think I got it. It is GI…