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Project Double Zero

polycounter lvl 14
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Thomas P. polycounter lvl 14
Hey there fellas,

Thought I'd post some stuff here as well about our FPS which we are currently developing. The shooter is called "Project Double Zero" and a dev video can be seen here:

[ame]http://www.youtube.com/watch?v=NW5_a1azP-g[/ame]


Also, if you'd like to run around in the current map (nowhere near finished) then please download either a Win or a Mac version below:

Mac OS X Player

Windows Player


There is still a ton of work to be done and bugs are very likely to be in this version but aside from that we are making good progress. The final game is going to be a multiplayer First Person Shooter (team based - 4 players per team max).


Thomas P.


http://www.projectdoublezero.com

Replies

  • jocose
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    jocose polycounter lvl 11
    What engine are you using?

    Edit: I downloaded and looked, I see it's Unity :).
  • Thomas P.
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    Thomas P. polycounter lvl 14
    jocose wrote: »
    What engine are you using?

    Edit: I downloaded and looked, I see it's Unity :).

    Yup it's Unity. Been using it since the early days :) Thanks for checking it out.

    Comments are welcome!

    Thomas
  • Thomas P.
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    Thomas P. polycounter lvl 14
    Forgot to ask. I am looking for somebody with good weapon modeling skills :) If somebody feels like joining a very small team please contact me.

    Thomas
  • Snader
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    Snader polycounter lvl 15
    i thought unity was for rather shitty looking webgames and the iphone - but it does more
    can you tell me - is it hard to make games for it? i'm an artist but i like to dabble with something more.. game-y but not C++ that makes my head spin

    what you guys have looks good though - kind of reminds me of halflife 2 a bit. both renderwise, as in it being a realistic looking game thats not over the top with tech and gears and steroids.

    im not sure what this area is for - is it actually part of a level? it seems a bit random.
  • Kessler
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    Kessler polycounter lvl 17
    Looks great T. I am not too fond of the weapon texture its got a great shape its just a little too flat colored.
  • Thomas P.
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    Thomas P. polycounter lvl 14
    @Snader - Thanks for your thoughts/comments. Unity is way more than just "shitty" looking web-games ;) I agree that most everything I've seen so far is not necessarily top notch work in the graphics department. Not saying I am over the top but I try to keep a certain standard in my game (you mentioned Half Life which I am taking as compliment and inspiration source).

    The player you downloaded is only showing parts of map. It used to be part of a factory but was abandoned for a while before a big company bought this forgotten place to fix it up and use it as "Data Storage" (more on the story at a later point).


    @Kessler - The current weapon doesn't have a texture that's why it looks flat. The real deal is currently being worked on. There are different weapons and character classes the player can choose from.
  • P442
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    P442 polycounter lvl 8
    looks good. love the bullet holes in the chainlink fence ;)
  • Thomas P.
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    Thomas P. polycounter lvl 14
    P442 wrote: »
    looks good. love the bullet holes in the chainlink fence ;)

    That has been taken care of ;) No bullet holes in chainlink fence and different bullet holes for different materials is also working (wood, metal, glass etc will have different holes).

    Thomas
  • JasonLavoie
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    JasonLavoie polycounter lvl 18
    Hey Thomas, when you have some time you should post some of your work so far, your texture work looks really nice (does have a nice HL2 - clean kinda feel).

    One thing that is bugging me just a bit in the video was the fan. It seems like its one of your "must look at this" items in the map so far, and it's lacking some interest. I quickly looked on google and got some pictures to illustrate what I think may be a better choice for the fan.

    http://www.miefan.com/IMAGES/exhaust-fan-regular.jpg

    http://upload.wikimedia.org/wikipedia/commons/e/e7/Exhaust-fan-on-side-wall.jpg

    http://www.northerntool.com/images/product/images/255348_lg.jpg

    More so focusing on the shape of the fan's blades then anything else, but maybe even adding a grate and playing with the lighting (unity doesn't cast dynamic shadows does it?) I think may make that part of the map pop just a bit more, really cool idea though.

    Hope you guys are having fun (seems like a great project to work on) and keep us posted :)
  • Thomas P.
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    Thomas P. polycounter lvl 14
    Hey there Jason,

    Thanks for the suggestion. I was indeed being a bit sloppy with that fan so I will have to come back to that one later and fix that.

    As for Unity not having dynamic/realtime shadows... it does, if you have the Pro version (which I do). However, I'd like for the light in this scene to be mostly diffuse so I don't think I will be making use of realtime shadows.

    Thanks for the comments and thoughts. Will post again once we got something more to show.

    Thomas P.
  • Kessler
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    Kessler polycounter lvl 17
    hey Tom, :) I always forget that no one can see my silly faces and kidding sarcasm. I understand the weapon was untextured. BTW looking good. I like what you have done in that engine! You guys are wizards!
  • Thomas P.
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    Thomas P. polycounter lvl 14
    Kessler wrote: »
    hey Tom, :) I always forget that no one can see my silly faces and kidding sarcasm. I understand the weapon was untextured. BTW looking good. I like what you have done in that engine! You guys are wizards!

    I figured you weren't being serious but I still wanted to stress that the weapon was untextured ;) Secondly, Jon (programmer) can also model so he will be doing some weapon models. :poly122:

    Glad you guys like what we do. We hope to have a playable demo at the end of this year.


    Thomas
  • RickFX
    im always impressed about unity, it looks fantastic and all, because as posted above its used to be known as lower end engine.

    love the details in the level, going to be sweet i bet :)
  • Kawe
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    Kawe polycounter lvl 8
    Juno reactor, good stuff :D
    I wish the graphics would be fitting the music more. Oh well.
  • Thomas P.
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    Thomas P. polycounter lvl 14
    @RickFX - Again, you can do awesome stuff with Unity. It's really up to the artists out there to push it. Unfortunately, not too many artists have created anything "complete" or "worth showing". I hope that our project is going to change some of the "bad" vibes people have about Unity. Personally, I have seen a few guys popping up lately that do some great stuff. Hope more folks will give the engine a chance. It's quite new (compared to other engines) but it's surely worth checking out. Nothing will stop you from doing AAA titles if you have the manpower and resources. As for us, we are just two guys working on a shooter - we are not trying to compete with AAA titles but I sure do have "standards" when it comes to visuals and I "try" to make it as good as I can.


    @Kawe - Once you get the games background story and once you see the game in action you will understand why we choose that sort of music. It will all make sense sooner or later ;)


    Thomas P.
  • RickFX
    i see, well i downloaded the trial, lets take a look :)
  • Thomas P.
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    Thomas P. polycounter lvl 14
    Are there any concepts artists around here that feel like helping out? :)

    Thomas
  • Enlighter
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    Enlighter polycounter lvl 13
    Thomas,

    That's really impressive, keep it up.
  • SHEPEIRO
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    SHEPEIRO polycounter lvl 17
    all your light volumes point inwards from the same angle relative to the windows??? decide on a sun direction, and bend those lightrays, it will look far better and helps the player know where he is. have you thought of putting the light rays on the fans aswell, could be possible using animated uvs,
  • oobersli
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    oobersli polycounter lvl 17
    i know its not really art related.. but your collision is a tad funky on the chainlink fence. Not sure if its just the player collision box, but if I look down right next to the fence I can walk right on top of it.
  • Thomas P.
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    Thomas P. polycounter lvl 14
    @Shepeiro - Thanks for the hint. I don't necessarily want light rays from the fans but you certainly got a point about the sun direction. Good thing to post it here so you folks can point out the flaws ;)

    @oobersli - Collision boxes and controller are currently being worked on so yeah all that stuff will be fixed. At the moment it's possible to crawl up the wall if you want to - stay next to a wall and jump a few time and you will be spiderman in no time :P


    Thomas
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