Hey there fellas,
Thought I'd post some stuff here as well about our FPS which we are currently developing. The shooter is called "Project Double Zero" and a dev video can be seen here:
[ame]
http://www.youtube.com/watch?v=NW5_a1azP-g[/ame]
Also, if you'd like to run around in the current map (nowhere near finished) then please download either a Win or a Mac version below:
Mac OS X PlayerWindows Player
There is still a ton of work to be done and bugs are very likely to be in this version but aside from that we are making good progress. The final game is going to be a multiplayer First Person Shooter (team based - 4 players per team max).
Thomas P.
http://www.projectdoublezero.com
Replies
Edit: I downloaded and looked, I see it's Unity .
Yup it's Unity. Been using it since the early days Thanks for checking it out.
Comments are welcome!
Thomas
Thomas
can you tell me - is it hard to make games for it? i'm an artist but i like to dabble with something more.. game-y but not C++ that makes my head spin
what you guys have looks good though - kind of reminds me of halflife 2 a bit. both renderwise, as in it being a realistic looking game thats not over the top with tech and gears and steroids.
im not sure what this area is for - is it actually part of a level? it seems a bit random.
The player you downloaded is only showing parts of map. It used to be part of a factory but was abandoned for a while before a big company bought this forgotten place to fix it up and use it as "Data Storage" (more on the story at a later point).
@Kessler - The current weapon doesn't have a texture that's why it looks flat. The real deal is currently being worked on. There are different weapons and character classes the player can choose from.
That has been taken care of No bullet holes in chainlink fence and different bullet holes for different materials is also working (wood, metal, glass etc will have different holes).
Thomas
One thing that is bugging me just a bit in the video was the fan. It seems like its one of your "must look at this" items in the map so far, and it's lacking some interest. I quickly looked on google and got some pictures to illustrate what I think may be a better choice for the fan.
http://www.miefan.com/IMAGES/exhaust-fan-regular.jpg
http://upload.wikimedia.org/wikipedia/commons/e/e7/Exhaust-fan-on-side-wall.jpg
http://www.northerntool.com/images/product/images/255348_lg.jpg
More so focusing on the shape of the fan's blades then anything else, but maybe even adding a grate and playing with the lighting (unity doesn't cast dynamic shadows does it?) I think may make that part of the map pop just a bit more, really cool idea though.
Hope you guys are having fun (seems like a great project to work on) and keep us posted
Thanks for the suggestion. I was indeed being a bit sloppy with that fan so I will have to come back to that one later and fix that.
As for Unity not having dynamic/realtime shadows... it does, if you have the Pro version (which I do). However, I'd like for the light in this scene to be mostly diffuse so I don't think I will be making use of realtime shadows.
Thanks for the comments and thoughts. Will post again once we got something more to show.
Thomas P.
I figured you weren't being serious but I still wanted to stress that the weapon was untextured Secondly, Jon (programmer) can also model so he will be doing some weapon models. :poly122:
Glad you guys like what we do. We hope to have a playable demo at the end of this year.
Thomas
love the details in the level, going to be sweet i bet
I wish the graphics would be fitting the music more. Oh well.
@Kawe - Once you get the games background story and once you see the game in action you will understand why we choose that sort of music. It will all make sense sooner or later
Thomas P.
Thomas
That's really impressive, keep it up.
@oobersli - Collision boxes and controller are currently being worked on so yeah all that stuff will be fixed. At the moment it's possible to crawl up the wall if you want to - stay next to a wall and jump a few time and you will be spiderman in no time :P
Thomas