Hey guys, So i was initially making a bust in zbrush but thought i should make something a little smaller atleast until im totally comfortable with the software. Anyhow im just going with an open hand and arm sculpt at the moment Im at really early stages but would appreciate any criticism on the current shape of the piece…
I often need to make straight a piece of photogrammetry or just a photo I want to project onto certain regular geometry . With "straightening" I mean something irregular and slightly deformed to become something having equal intervals and X/Y alignment typical for a texture. A baroque building facade for example or a road…
Hey all, Finally finished the complete toolset! I have put it up on Gumroad so I can push out updates through their platform, which is neat. You can view the tool on gumroad HERE. GREG'S TOOLS v1.3.7 An aid for artists in 3dsMax by allowing the user to utilize the following functions: ☼ UE4 Scene Setup: Set's 3dsMax System…
I got further on with it last night to the point it was working like a 3dsmax grid snap onto the grid lines rather than the grid points if that makes sense. Also couldn't get it to work in perspective but will investigate. It's not an essential tool but I do love to use snapping for things like laying out a game level and…
Ok, my on going battle between 3dsmax and it's snapping tools continues. We were doing alright there and if I go back to Max9 it works how I thought it should, but I'm in 2009 now and theres a bit of a problem. To offer some examples of my issues and to show I'm not crazy (maybe just stupid) heres what's going on. It's…
Hello, I have a question about generating hex maps, specifically a way to implement a 3D map with a hex overlay. The closest example I can find that is used in a game is from the title "For the King." For background, I am inexperienced as a programmer and looking for input from someone with more experienced eyes. To me, it…
I'm sure I'm missing something basic here, but for the life of me I cannot get rid of this error. I'm getting some kind of 'glare' like effect in the red channel. I thought it might be max, but I replicated the problem in xNormal. The top images are the normal map and the red channel of the normal map, the image int he…
Chase -> Everything in the scene right now is built with blocks duplicated all over the place following the grid. One material for every one of them. I cannot really answer you though, I've been wondering that myself quite frankly. Instances are cheap in memory and these do use the same shader. But I don't know if it would…
Hope this makes sense... I don't have all the correct numbers memorized, so you may need to mess around a bit. -Start out by making a cylinder with the number segments equal to the number of arches you want. (like 16 sides, for example). Make it the size of the curve you want, but keep it about 1 unit high. Keep everything…