Hello, I stuck usually at modeling cables and I think that I use wrong techniques. I draw a spline and then try to move it in my scene, but it very time consuming and difficult. Especially if the cable have to be ended with objects. And it is hard to move a cable but sustain cable look. Are there good tutorials how to…
We need a quote on how much you or your team would charge for 6-8 realistic scenes. The scenes wouldn't need depth, as players will not be moving around. There just needs to be the illusion of depth. ALL scenes must be arranged and lit in Maya, no exceptions. All textures must use scanned textures from the Megascans…
Hi everyone, I'm wanting to learn how to create characters more in the style of Final Fantasy 7 remake; a hybrid of semi-realistic and some level of stylization. Reference to the style I'm referring to: https://ffvii-remake.square-enix-games.com/en-us/characters Are there any good online resources and/or courses that you…
Sorry for my ignorance but are there many games out there which you can create and sell game assets for? And have you had much success selling assets for specific games? And if so what were those games?
Decided to to model a KV1 tank inspired by playing Wolrd Of Tanks. Just struggling to create the front section on the turret and would much appreciate the help :) Maybe it's easier than I think but understanding the process of getting to this shape would be the goal.
I've made a simple bullet hole decal in ZBrush by sculpting in a box. I'm curious about the workflow of creating a decal out of this. How can i export it to a transparent diffuse and normal texture? Do you guys have any videos on this topic? Thanks for the attention! :) ps.: I'm also planning to do other decals, like…
Hi guys' New to the forums so I apologize if this isnt't the place to ask these questions. Are there any in depth tutorials about creating terrain and entire outdoor levels for specific use in games. From modeling to texturing to properly importing the meshes. Thank you guys. P.S. (I did try the search bar but there are no…
How would I got about texturing low poly models like this?: Everything in one diffuse map, so no PBR workflow. Can someone give a list of topics/concepts/techniques I need to learn in order to create detailed textures like this for low poly characters? Also what software would make the most sense for this task. I already…
Yeah, i used "slimmer" a neat little tool (the "town square" of people) had to create to avoid these new moves. Ah , hmmm how would we then utilize the options though? like enabling settings on the gpu & such, i am all for it if we can somehow do it "ourselves". (GN report on Nvidia YT link 2video)This happen & i stopped…