I'm using Blender to create this. I'm just curious of what the issue could be? It's nothing I can't easily recreate though so no worries if there's no answer. The normals are the correct way, I've tried creating the edges by hand by using the vertex around the edges (it does create new edges- but the face is still…
Hey polycounters, I wanted to share with you the project I am currently undergoing. I am going to try and create an old style European balcony within zbrush. Im familiar with the modelling tools in maya but I wanted to do something different and to explore ways in creating environments and props in zbrush. Below is the…
This is my first attempt at creating a vehicle of any type. Im usually more of an organic modeller so hard surface modelling is quite new to me. Basically im attempting to create a batwing, based on several references which have been combined to create one vehicle. im aiming to get it into the unreal engine, so the idea is…
Hello. I know only basics of 3D modeling, but i need to know how to achieve such results: https://imgur.com/a/opTlqAb All buildings is from game Industry Giant 2 They all look so crisp and some sort like pixel art. I was trying to create new building with photoshop (aka pixel art). But not achieved 1:1 result.. I know only…
Concept by Julio Nicoletti Due to the incredibly high demand for stylized artists here in Vancouver, I thought I'd get a little experience mimicking other styles. I'm hoping to balance creating this sword with creating an environment for the Brawl contest which is likely going to be announced Monday. One of my aims here is…
I'm working on a material which has complicated shapes like these: In my current workflow, I create these shapes using planes in a 3d modeling software, place an orthographic camera at the top, and then render a black and white image. It's good enough, but maybe there are more elegant ways to do it. I've seen some artists…
- Be in photoshop - Create single layered texture - Save it out as .png - Load up Max and put it on an object: I should note, that I can fix this by just creating a layer underneath (in photoshop) and filling it with a colour. I'm not interested in the fix though, I'd just like to know why this is happening. As you can…
hey guys , I'm building my first character, with props,belts, armor and i m having problem thinking the right workflow. In my mind right now is a total mess. So...i've created the high poly for zbrush sculpt (2 pictures attached ) and I'm wondering how do i create the low poly for all the props. The only way in my head is…
Hello, I just joined the forum for a bit of guidance in level design. I wish to create a map for Counter-Strike : Global Offensive, hostage mode. I would rather be an environmental artist, but I want people to actually play the map, and if the game-play is terrible, it won't be successful. Guess I'll need to list some…
Hi all, hopefully someone will be able to answer this: I'm trying to create a colour look up table (LUT) in Photoshop and save it out as a DDS. However, the export process I'm following to create a LUT - only saves it out as a 3DL, CUBE, CSP or ICCp. I'm not even sure this is exporting properly anyway as whenever I apply…