Stylized mutant rat creature made in Blockbench. Created as a Minecraft-style boss inspired by Warhammer aesthetics. Focused on readable silhouette, stylized proportions and game-ready design. Open for freelance and remote junior 3D opportunities.
Hey everyone, Any Max users out there know how to create different lightmap atlases ? ...and is it possible to have different atlases on one map? Even more so, what is an atlas exactly?
I'm a complete noob and very new at this so please bear with me. So I am using 2014 3ds max to create a shotgun model for Fallout: New Vegas. In this verion of max they took out the lock pan/zoom function so I am using a workaround. I am using plane plus to use a plane as my background image. The problem is when I use this…
Hey everyone! I’m a music artist gearing up to launch a new CGI-driven project, and I’m looking for a passionate, knowledgeable CGI Artist to join forces and co-create an animated music video. If you are looking to build a massive, standout piece for your portfolio and want to work on something highly stylized and unique,…
As part of a bigger plan I have decided to expand knowledge of ZBrush and test ability: creating a Red Knee Spider for UDK. I have done work already, using a lot of references- alot of spiders!
Hi everyone! In this short workshop / tutorial series on alien head modeling, I would like to share my approach to the process of creating the female Kaminoan from Star Wars. https://youtu.be/ozH1pU5rze0 The male Kaminoan has already been completed. Check it out here: https://www.artstation.com/artwork/ZaDZgR Parts 1 and 2…
I am looking to purchase tutorials which teach all the steps nessecary to create game assets from start to completion, can you guys recommened any specific ones?
Hi , I would like to render my 3D character in Marmoset, however I am creating the texture in substance painter , I am painting the hair and slashes on 3D planes geometry...but I noticed when I am painting my planes (hairs strips and slashes) I can not see the back culling options , I am doing the cheapest way for my…
I know PBR texturing in photoshop, but there's a job position which requires artists to also have skills to create photorealistic textures in photoshop. Can someone please tell me what are those skills I should practice ?
Hello, I stuck usually at modeling cables and I think that I use wrong techniques. I draw a spline and then try to move it in my scene, but it very time consuming and difficult. Especially if the cable have to be ended with objects. And it is hard to move a cable but sustain cable look. Are there good tutorials how to…