Hi I picked a concept from Warhammer online. Created the Highpoly in max. Not sure yet if I'm going to take it into zbrush to create the worn look or if I'm going to do it through the texture. Any suggestions would be helpful. Thanks!
Hi all, My name is Vaughan and I'm new to polycount and to polygon modeling. (I can do nurbs kinda) This seems like a fun way to learn, so I'll jump in with a big bad ice cream cone mace
Not sure, but this may be my first post on polycount. I've been trying to model this fubar tool for the workshop, but I'm thinking of restarting. I thought I'd go ahead and post my progress and ref to get some feedback.
https://www.youtube.com/watch?v=MrKfbPJB_Hc Here is another animation project I did, this time with dialogue and more character animation. All feedback is welcome!
Hey, Have a look at this. Any idea how to approach this technique ? The tent cast shadows, and receive shadows on booth sides. And looks like there is no thickness....
Anyone playing it? i Picked it up today along with demons souls. this game is frickin addictive! lol. i usually hate movie games, but this one is fuuun