After hearing that Simon Ostrovsky of Vice News had been taken hostage in Ukraine, I did a quick sculpt in honor of him and his fantastic journalism. Best of wishes to Simon and the Vice crew, I hope they are all okay over there. I referenced a few videos and images of Simon to try to capture his likeliness. None of them…
I'm having a hard time pinning down this Christian Bale Likeness. Any tips would really help. There is some detail left over from an older projection but all of that will be redone--for now I'm back to nailing down solid anatomy and the likeness. Let me know what I can improve! Thanks! More of my references for the…
Hello ;) This will be my first likeness sculpt and first head sculpt I do starting from a sphere. So far it has been a very tough ride, but fun and very instructive nonetheless. I'm seeking for critique, methods and tips, anything that will help me improve. For the eyes, nose and mouth I do sculpt with symmetry off most of…
I'm modelling a spiky scaled dragon and I'm going to retopo this later. Then it's going to be baked, textured and rendered to look as realistic as possible. With the retopoing, should I retopo the spike scales as well or can this all be done in displacement maps? Just not sure how detailed/complex the retopo has to be.
my guess to the above request: Seems like a "art-test" or some variation, 6 month(probation) timed trial & this maybe wasn't supposed to be posted? Some parts seem very busy with the edges where they might not be needed otherwise this is pretty sharp looking so other than what i mention as a possible issue i do not see a…
I'm modeling and texturing a gun I'm going to try to make functional inside Unity as practice. I have it all modeled out, low & high poly, but I'm a bit confused on something; in a professional environment how would something like this be divided up? Would parts like the magazine and scope be separate meshes with their own…
To start, I'd like to say that I'm already aware that this model is really bad (got zbrush a few days ago) and that i didn't spend very long on it, but that isn't really what this post is about. What I'd like help with is improving the lighting. As it stands, the image appears very flat even though the model itself isn't.…
@Larry said: It's the animations as well, and the little things that seem off. I was gonna say something like that. Regarding modeling and surfacing I think we're almost there, things like Quixel's Megascans let you take chunks of reality and put them in games, but with animations (or maybe "behaviors") I think there's…
Similar to something like this: I'm presuming it has something to do with the particle effects and using clusters? I'm not really sure how to go about making this type of look in maya as well as animating it to behave like actual fire. The above image was apparently done in C4D but I don't really have the luxury of doing…